Textures
ezQuake supports textures replacement. We recommend downloading textures from QuakeWorld GFX and Quake Revitalization Project (QRP).
Console background
Replace the console background picture by saving an image to /qw/gfx/conback.png.
Charsets
Located in /qw/textures/charsets/, see Charsets for more info.
Crosshairs
Located in /qw/crosshairs/, see Crosshairs for more info.
Heads up display (HUD)
See HUD for info on how to configure the HUD.
Ammo
| Item | File location | Example |
|---|---|---|
| Shells | /qw/textures/wad/sb_shells.png | ![]() |
| Nails | /qw/textures/wad/sb_nails.png | ![]() |
| Rockets | /qw/textures/wad/sb_rocket.png | ![]() |
| Cells | /qw/textures/wad/sb_cells.png | ![]() |
Armors
| Item | File location | Example |
|---|---|---|
| Green Armor | /qw/textures/wad/sb_armor1.png | ![]() |
| Yellow Armor | /qw/textures/wad/sb_armor2.png | ![]() |
| Red Armor | /qw/textures/wad/sb_armor3.png | ![]() |
Faces (health)
| Description | File location | Example |
|---|---|---|
| Full health | /qw/textures/wad/face1.png | ![]() |
| Full health (damage) | /qw/textures/wad/face_p1.png | ![]() |
| High health | /qw/textures/wad/face2.png | ![]() |
| High health (damage) | /qw/textures/wad/face_p2.png | ![]() |
| Medium health | /qw/textures/wad/face3.png | ![]() |
| Medium health (damage) | /qw/textures/wad/face_p3.png | ![]() |
| Low health | /qw/textures/wad/face4.png | ![]() |
| Low health (damage) | /qw/textures/wad/face_p4.png | ![]() |
| Very low health | /qw/textures/wad/face5.png | ![]() |
| Very low health (damage) | /qw/textures/wad/face_p5.png | ![]() |
| Quad | /qw/textures/wad/face_quad.png | ![]() |
| Ring | /qw/textures/wad/face_invis.png | ![]() |
| Pent | /qw/textures/wad/face_invul2.png | ![]() |
| Pent + Ring | /qw/textures/wad/face_inv2.png | ![]() |
Numbers
Numbers display health, armor, ammo and game clock.
Tip: Use HUD Numbers Generator to create HUD numbers using any Google Font.
Nums
Used for high ammo count and medium to high health.
| Char | File location | Example |
|---|---|---|
| 0 | /qw/textures/wad/num_0.png | ![]() |
| 1 | /qw/textures/wad/num_1.png | ![]() |
| 2 | /qw/textures/wad/num_2.png | ![]() |
| 3 | /qw/textures/wad/num_3.png | ![]() |
| 4 | /qw/textures/wad/num_4.png | ![]() |
| 5 | /qw/textures/wad/num_5.png | ![]() |
| 6 | /qw/textures/wad/num_6.png | ![]() |
| 7 | /qw/textures/wad/num_7.png | ![]() |
| 8 | /qw/textures/wad/num_8.png | ![]() |
| 9 | /qw/textures/wad/num_9.png | ![]() |
| - | /qw/textures/wad/num_minus.png | ![]() |
| : | /qw/textures/wad/num_colon.png | ![]() |
| / | /qw/textures/wad/num_slash.png | ![]() |
Anums
Used for low ammo count and low health.
| Char | File location | Example |
|---|---|---|
| 0 | /qw/textures/wad/anum_0.png | ![]() |
| 1 | /qw/textures/wad/anum_1.png | ![]() |
| 2 | /qw/textures/wad/anum_2.png | ![]() |
| 3 | /qw/textures/wad/anum_3.png | ![]() |
| 4 | /qw/textures/wad/anum_4.png | ![]() |
| 5 | /qw/textures/wad/anum_5.png | ![]() |
| 6 | /qw/textures/wad/anum_6.png | ![]() |
| 7 | /qw/textures/wad/anum_7.png | ![]() |
| 8 | /qw/textures/wad/anum_8.png | ![]() |
| 9 | /qw/textures/wad/anum_9.png | ![]() |
| - | /qw/textures/wad/anum_minus.png | ![]() |
Powerups
| Item | File location | Example |
|---|---|---|
| Quad | /qw/textures/wad/sb_quad.png | ![]() |
| Ring | /qw/textures/wad/sb_invis.png | ![]() |
| Pent | /qw/textures/wad/sb_invuln.png | ![]() |
| Suit | /qw/textures/wad/sb_suit.png | ![]() |
Sigils and keys
| Item | File location | Example |
|---|---|---|
| Sigil 1 | /qw/textures/wad/sb_sigil1.png | ![]() |
| Sigil 2 | /qw/textures/wad/sb_sigil2.png | ![]() |
| Sigil 3 | /qw/textures/wad/sb_sigil3.png | ![]() |
| Sigil 4 | /qw/textures/wad/sb_sigil4.png | ![]() |
| Key 1 | /qw/textures/wad/sb_key1.png | ![]() |
| Key 2 | /qw/textures/wad/sb_key2.png | ![]() |
Maps
/qw/textures/- Textures shared between maps./qw/textures/<map name>- Map specific textures.
Models
Textures for 3d models located around the map.
Armors
| Item | File location | Example |
|---|---|---|
| Green Armor | /qw/textures/models/armor_0.png | ![]() |
| Yellow Armor | /qw/textures/models/armor_1.png | ![]() |
| Red Armor | /qw/textures/models/armor_2.png | ![]() |
Ammo
Shells
| Description | File location | Example |
|---|---|---|
| Small shells pack (side) | /qw/textures/bmodels/shot0sid.png | ![]() |
| Small shells pack (top) | /qw/textures/bmodels/shot0top.png | ![]() |
| Large shells pack (side) | /qw/textures/bmodels/shot1sid.png | ![]() |
| Large shells pack (top) | /qw/textures/bmodels/shot1top.png | ![]() |
Nails
| Description | File location | Example |
|---|---|---|
| Small nails pack (side) | /qw/textures/bmodels/nail0sid.png | ![]() |
| Small nails pack (top) | /qw/textures/bmodels/nail0top.png | ![]() |
| Large nails pack (side) | /qw/textures/bmodels/nail1sid.png | ![]() |
| Large nails pack (top) | /qw/textures/bmodels/nail1top.png | ![]() |
Cells
| Description | File location | Example |
|---|---|---|
| Small cells pack (side) | /qw/textures/bmodels/batt1sid.png | ![]() |
| Small cells pack (top) | /qw/textures/bmodels/batt0top.png | ![]() |
| Large cells pack (side) | /qw/textures/bmodels/batt0sid.png | ![]() |
| Large cells pack (top) | /qw/textures/bmodels/batt1top.png | ![]() |
Rockets
| Description | File location | Example |
|---|---|---|
| Small rockets pack (side) | /qw/textures/bmodels/rock0sid.png | ![]() |
| Large rockets pack (side) | /qw/textures/bmodels/rock1sid.png | ![]() |
| Small/large rockets pack (top) | /qw/textures/bmodels/rockettop.png | ![]() |
Backpack
| Item | File location | Example |
|---|---|---|
| Backpack | /qw/textures/models/backpack_0.png | ![]() |
Health packs
Small health pack
| Description | File locations | Example |
|---|---|---|
| Top | /qw/textures/bmodels/med3_0.png | ![]() |
| Side | /qw/textures/bmodels/med3_1.png | ![]() |
Large health pack
Animated using several textures (frames).
| Description | File locations | Example |
|---|---|---|
| Top (frame 1) | /qw/textures/bmodels/+0_med25.png | ![]() |
| Top (frame 2) | /qw/textures/bmodels/+1_med25.png | ![]() |
| Top (frame 3) | /qw/textures/bmodels/+2_med25.png | ![]() |
| Top (frame 4) | /qw/textures/bmodels/+3_med25.png | ![]() |
| Side (frame 1) | /qw/textures/bmodels/+0_med25s.png | ![]() |
| Side (frame 2) | /qw/textures/bmodels/+1_med25s.png | ![]() |
Mega health
Animated using several textures (frames).
| Description | File locations | Example |
|---|---|---|
| Top | /qw/textures/bmodels/med100.png | ![]() |
| Side (frame 1) | /qw/textures/bmodels/+0_med100.png | ![]() |
| Side (frame 2) | /qw/textures/bmodels/+1_med100.png | ![]() |
| Side (frame 3) | /qw/textures/bmodels/+2_med100.png | ![]() |
| Side (frame 4) | /qw/textures/bmodels/+3_med100.png | ![]() |
Powerups
| Item | File location |
|---|---|
| Ring | /qw/textures/models/invisibl_0.png |
| Pent | /qw/textures/models/invulner_0.png |
| Quad damage | /qw/textures/models/quaddama_0.png |
Projectiles
| Item | File location | Example |
|---|---|---|
| Grenade | /qw/textures/models/grenade_0.png | ![]() |
| Missile | /qw/textures/models/missile_0.png | ![]() |
Weapons
| Item | File location | Example |
|---|---|---|
| Super shotgun | /qw/textures/models/g_shot_0.png | ![]() |
| Nailgun | /qw/textures/models/g_nail_0.png | ![]() |
| Super nailgun | /qw/textures/models/g_nail2_0.png | ![]() |
| Grenade launcher | /qw/textures/models/g_rock_0.png | ![]() |
| Rocket launcher | /qw/textures/models/g_rock2_0.png | ![]() |
| Lightning gun | /qw/textures/models/g_light_0.png | ![]() |
Weapon viewmodels
Textures for the weapons drawn in your pov.
| Item | File location | Example |
|---|---|---|
| Axe | /qw/textures/models/v_axe_0.png | ![]() |
| Shotgun | /qw/textures/models/v_shot_0.png | ![]() |
| Super shotgun | /qw/textures/models/v_shot2_0.png | ![]() |
| Nailgun | /qw/textures/models/v_nail_0.png | ![]() |
| Super nailgun | /qw/textures/models/v_nail2_0.png | ![]() |
| Grenade launcher | /qw/textures/models/v_rock_0.png | ![]() |
| Rocket launcher | /qw/textures/models/v_rock2_0.png | ![]() |
| Lightning gun | /qw/textures/models/v_light_0.png | ![]() |
Skyboxes
Skyboxes are textures used as the sky.
The skybox textures uses the naming convention: [basename][part][extension], where
basename- is the name that you will use within loadsky command when want to load the sky replacementpart- is one ofbk,dn,lf,ft,rtandup, andextension- is usually.pngor.tga
These files goes into /qw/env/.
E.g: You want to use skybox called Day. Then you have to have files daybk.tga, daydn.tga, dayft.tga, daylf.tga, dayrt.tga and dayup.tga in /qw/env/. Then run the command /loadsky day into the console.
You can also use the /skygroup command to define rules to use different sky textures in different maps.
Player skins
Located in /qw/skins/, see Player Skins for more info.
Turning off textures
ezQuake allows a great deal of customisation when rendering the world
/r_drawflat 1- Ignore textures from the map and render the world as shades. Colors are set depending on the normal of the surface - surfaces pointing more vertically than horizontally will be rendered as floors, others as walls.
/r_wallcolor color,/r_floorcolor color- Sets the colors to use for walls and floors/ceilings respectively
/r_fastsky,/r_fastturb- Determines if sky & turb textures (other liquids, such as teleporters) should be rendered flat
/r_telecolor,/r_skycolor,r_lavacolor,/r_slimecolor- Sets the colors of liquids that are being rendered as flat color
/r_skyname- Sets the name of a skybox to use instead of sky textures. See section on [external textures][external-textures] for more info./gl_textureless 1- Turns off textures, setting the color of each surface to the top-left pixel of corresponding texture/gl_max_size num- Sets the detail level for textures, where num is between 1 (/gl_textureless) and 16384 (max detail)







































































































