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Miscellaneous Settings

(added by system)

cl_bobhead

default: 0

cl_debug_weapon_view

boolean default: 0
Views the client-side weapon debugging messages, if stored in .mvd.

cl_mvinset_offset_x

default: 0

cl_mvinset_offset_y

default: 0

cl_mvinset_right

default: 1

cl_mvinset_size_x

default: 0.333

cl_mvinset_size_y

default: 0.333

cl_mvinset_top

default: 1

cl_pext_serversideweapon

default: 0

cl_username

cl_voip_capturingvol

default: 0.5

cl_voip_demorecord

default: 1

cl_weaponforgetondeath

default: 0

cl_www_address

default: https://badplace.eu/

extralogname

default: unset

file_browser_sort_archives

default: 0

fs_savegame_home

default: 1

halflifebsp

default: 0

maxfps

default: 77

mvd_autoadd_items

default: 0

mvd_sortitems

default: 1

pm_rampjump

qtv_sayenabled

default: 0

qwm_builddate

qwm_buildnum

qwm_fullname

qwm_homepage

qwm_name

qwm_platform

qwm_version

qws_builddate

default: Jan 24 2021, 15:34:11

qws_buildnum

default: unknown

qws_fullname

default: MVDSV: MultiView Demo SerVer

qws_homepage

default: https://mvdsv.deurk.net

qws_name

default: EZQUAKE

qws_platform

default: w

qws_version

default: 0.34-beta

r_drawflat_mode

enum default: 0
Sets the method used to adjust wall & floor textures (/r_drawflat) by the corresponding color (/r_wallcolor & /r_floorcolor)
  • 0: Walls/floors will be solid color, as per /r_drawflat setting.
  • 1: Walls/floors will be textured and blended with custom colors.
  • 2: Walls/floors will be monochrome textures using custom colors.
Works in GLSL modes only (see /gl_program_world). Mode 0 will give best performance, mode 2 is the recommended setting for different colors. Can not be changed during a match.

r_drawhud

default: 1

r_drawworld

default: 1

r_lightmap_lateupload

default: 0

r_lightmap_packbytexture

default: 2

r_tracker

default: 1

r_tracker_pickups

default: 0

re_trigger_match_2

re_trigger_match_3

re_trigger_match_4

re_trigger_match_5

re_trigger_match_6

re_trigger_match_7

re_trigger_match_8

re_trigger_match_9

registered

default: 1

scr_damage_floating

default: 0

scr_damage_hitbeep

default: 0

scr_damage_offset_ingame

default: 14

scr_damage_offset_spectator

default: 28

scr_damage_scale

default: 1

scr_scoreboard_login_color

default: 255 255 192

scr_scoreboard_login_flagfile

default: flags

scr_scoreboard_login_indicator

default: &cffc*&r

scr_scoreboard_login_names

default: 1

serverdemo

sys_command_line

vid_reload_auto

default: 1

Config Management

cfg_backup

boolean default: 0
  • false: No backup of your config.
  • true: Backs up your old config before overwriting it with cfg_save.

cfg_legacy_exec

enum default: 1
  • 0: Do not execute config.cfg and frontend.cfg in gamedir ever.
  • 1: Execute config.cfg and frontend.cfg in gamedir (unless gamedir = qw)
  • 2: Execute config.cfg and frontend.cfg even if gamedir = qw.
  • 3: Execute config.cfg and frontend.cfg even if gamedir = qw. If not found in current gamedir, execute from qw dir.

cfg_save_aliases

boolean default: 1
  • false: Won't save aliases.
  • true: cfg_save saves aliases.

cfg_save_binds

boolean default: 1
  • false: Won't save binds.
  • true: Toggles whether cfg_save saves binds.

cfg_save_cmdline

boolean default: 1
  • false: Won't save command line.
  • true: Writes your command line in configs made with cfg_save (commented out of course)

cfg_save_cmds

boolean default: 1
  • false: Won't save commands.
  • true: Saves commands.

cfg_save_cvars

boolean default: 1
  • false: Won't save variables.
  • true: Saves variables.

cfg_save_onquit

boolean default: 0
When enabled, your main configuration (config.cfg) will be saved when you exit the application.
  • false: Do not save configuration on exit
  • true: Automatically save the configuration on exit
Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting.

cfg_save_sysinfo

boolean default: 0
Not implemented yet.

cfg_save_unchanged

boolean default: 0
  • false: Makes cfg_save only write variables that are not default valued to the config file.
  • true: Makes cfg_save write all variables to the config file.

cfg_save_userinfo

enum default: 2
  • 0: Do not save userinfo variables.
  • 1: Save all userinfo variables except spectator, topcolor, bottomcolor, teamcolor, skin, team, rate, msg, w and b_switch.
  • 2: Save all userinfo variables
Note: 'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color. cfg_save will never save the password variable, even though technically it is a userinfo variable.

cfg_use_gamedir

boolean default: 0
If set & gamedir is not 'qw', configurations will be saved to subdirectory based on gamedir. Useful if configurations differ depending on gametype (e.g. team fortress)

cfg_use_home

boolean default: 0
When turned on, configuration will be saved into user's profile (home) directory.
  • false: Save the configuration into <quake>/ezquake/configs
  • true: Save the configuration into user's home dir
This affects only cfg_save and cfg_load commands.

IRC Client

irc_server_address

string
IP address of the IRC server to connect to on irc connect command.

irc_server_password

string
Password for IRC server connection.

irc_server_port

integer
Port number for IRC server connection.

irc_user_nick

string
Your nickname used to log-in to the IRC server.

irc_user_realname

string
Real name field used to log-in to the IRC server.

irc_user_username

string
Username used to log-in to the IRC server.

file_browser_archive_color

string default: 255 170 0 255
Color of archive files in the file browser.

file_browser_dir_color

string default: 170 80 0 255
Color of directories in the file browser.

file_browser_file_color

string default: 255 255 255 255
Color of files in the file browser.

file_browser_interline

string default: 0
Spacing between each row in the file browser. 0-6.

file_browser_scrollnames

boolean default: 1
If set, the currently selected file will scroll to let you see the full name.

file_browser_selected_color

string default: 0 150 235 255
Color of the current selection in the file browser.

file_browser_show_date

boolean default: 1
Toggles whether the file modified date is shown in the file browser.

file_browser_show_size

boolean default: 1
Toggles whether the filesize is shown in the file browser.

file_browser_show_status

boolean default: 1
Toggles whether a statusbar is shown in the file browser.

file_browser_show_time

boolean default: 0
Toggles whether the file modified time is shown in the file browser.

file_browser_sort_mode

enum default: 1
Determines sort order of files in the file browser.
  • 1: sort by name
  • 2: sort by size
  • 3: sort by date/time
  • 4: sort by type
  • 14: sort by name, then by type

file_browser_strip_names

boolean default: 1
If set, strips extra spaces from filenames in the file browser.

scr_centerMenu

boolean default: 1
Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar).

scr_cursor_alpha

float default: 1
Level of transparency of the cursor used in menus and HUD editor.

scr_cursor_iconoffset_x

integer default: 0
Offset of the cursor image used in menus and HUD editor.

scr_cursor_iconoffset_y

integer default: 0
Offset of the cursor image used in menus and HUD editor.

scr_cursor_scale

float default: 0.2
Size of the cursor image used in menus and HUD editor.

scr_cursor_sensitivity

float default: 1
Mouse sensitivity for the cursor used in menus and HUD editor.

scr_scaleMenu

float default: 2
Scales the frontend menu.
  • 0: Disable scaling.

Not settable

re_trigger_match_0

string
Whole matched pattern of the regular expression match.

re_trigger_match_1

string
First matched subpattern of the regexp match.

Other

cl_cmdline

string
Read-only variable showing you what were the commandline options used to launch the client.

cl_warncmd

boolean default: 1
  • false: Disable the unknown command messages.
  • true: Enable the unknown command messages.
Note: Not saved to config with cfg_save command.

developer

boolean default: 0
Enables debug mode which prints more messages into the console than for normal user.
  • false:
  • true:

localid

string

mapname

string
Contains the name of the current map.

qport

integer default: 0
Local port the client uses to connect to servers.

rcon_address

string
Address of the server to query with remote console commands.

rcon_password

string
Password used for remote console communication.

System Settings

cl_mediaroot

enum default: 0
Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.
  • 0: Treat paths as relative to the Quake dir
  • 1: Treat paths as relative to user home dir
  • 2: Treat paths as system absolute paths

cl_textencoding

enum default: 0
Determines method used to encoding non-standard characters in outgoing messages.
  • 0: Use KOI8-R encoding (ezQuake 2.2 compatible)
  • 1: Use UTF8 encoding (larger range of characters)
  • 2: Use FTE's ^Uxxxx encoding

fs_cache

boolean default: 1
Enables Quake File System caching of files lists.
  • false:
  • true:

sys_disableWinKeys

integer default: 0
  • 0: Winkeys are processed by operating system.
  • 1: Disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when the client is in focus).
  • 2: Disable winkeys from alt-tabbing you, when fullscreen.
Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU). Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibly useful in Linux too!).

sys_disable_alt_enter

boolean default: 0
  • false: alt-enter will toggle full-screen mode.
  • true: alt-enter ignored by ezquake.

sys_highpriority

enum default: 0
  • 0: Sets process to normal priority.
  • 1: Sets process to high priority.
  • -1: Sets process to low priority.

sys_inactivesleep

boolean default: 1
  • false: Prevent freeing of CPU when the client is minimized or not in focus.
  • true: Enable inactive sleeping.

sys_inactivesound

boolean default: 0
Enables sounds when the application is not focused.
  • false:
  • true:

sys_update_check

boolean default: 1
Checks if the the client is outdated. If a new version is found, this will be presented above the in-game menu. The version check performs a HTTP request to GitHub once per launch without introducing any application start delay. Any error querying the latest version assumes the current client is the latest.
  • false: Deny update check.
  • true: Allow update check.

sys_yieldcpu

boolean default: 0
Controls CPU sharing when client is waiting to draw a frame. When disabled, client will run a loop, actively waiting for the time to draw a new frame. When enabled, client will call system sleep function during the waiting, which will cause the thread to be deactivated for a while - leading to significantly lower CPU usage in most cases.
  • false: Do not sleep between frames, use CPU as much as possible.
  • true: Sleep between frames, make CPU available for other processes.