Views the client-side weapon debugging messages, if stored in .mvd.
cl_mvinset_offset_x
default: 0
cl_mvinset_offset_y
default: 0
cl_mvinset_right
default: 1
cl_mvinset_size_x
default: 0.333
cl_mvinset_size_y
default: 0.333
cl_mvinset_top
default: 1
cl_pext_serversideweapon
default: 0
cl_username
cl_voip_capturingvol
default: 0.5
cl_voip_demorecord
default: 1
cl_weaponforgetondeath
default: 0
cl_www_address
default: https://badplace.eu/
extralogname
default: unset
file_browser_sort_archives
default: 0
fs_savegame_home
default: 1
halflifebsp
default: 0
maxfps
default: 77
mvd_autoadd_items
default: 0
mvd_sortitems
default: 1
pm_rampjump
qtv_sayenabled
default: 0
qwm_builddate
qwm_buildnum
qwm_fullname
qwm_homepage
qwm_name
qwm_platform
qwm_version
qws_builddate
default: Jan 24 2021, 15:34:11
qws_buildnum
default: unknown
qws_fullname
default: MVDSV: MultiView Demo SerVer
qws_homepage
default: https://mvdsv.deurk.net
qws_name
default: EZQUAKE
qws_platform
default: w
qws_version
default: 0.34-beta
r_drawflat_mode
enumdefault: 0
Sets the method used to adjust wall & floor textures (/r_drawflat) by the corresponding color (/r_wallcolor & /r_floorcolor)
0: Walls/floors will be solid color, as per /r_drawflat setting.
1: Walls/floors will be textured and blended with custom colors.
2: Walls/floors will be monochrome textures using custom colors.
Works in GLSL modes only (see /gl_program_world).
Mode 0 will give best performance, mode 2 is the recommended setting for different colors.
Can not be changed during a match.
r_drawhud
default: 1
r_drawworld
default: 1
r_lightmap_lateupload
default: 0
r_lightmap_packbytexture
default: 2
r_tracker
default: 1
r_tracker_pickups
default: 0
re_trigger_match_2
re_trigger_match_3
re_trigger_match_4
re_trigger_match_5
re_trigger_match_6
re_trigger_match_7
re_trigger_match_8
re_trigger_match_9
registered
default: 1
scr_damage_floating
default: 0
scr_damage_hitbeep
default: 0
scr_damage_offset_ingame
default: 14
scr_damage_offset_spectator
default: 28
scr_damage_scale
default: 1
scr_scoreboard_login_color
default: 255 255 192
scr_scoreboard_login_flagfile
default: flags
scr_scoreboard_login_indicator
default: &cffc*&r
scr_scoreboard_login_names
default: 1
serverdemo
sys_command_line
vid_reload_auto
default: 1
Config Management
cfg_backup
booleandefault: 0
false: No backup of your config.
true: Backs up your old config before overwriting it with cfg_save.
cfg_legacy_exec
enumdefault: 1
0: Do not execute config.cfg and frontend.cfg in gamedir ever.
1: Execute config.cfg and frontend.cfg in gamedir (unless gamedir = qw)
2: Execute config.cfg and frontend.cfg even if gamedir = qw.
3: Execute config.cfg and frontend.cfg even if gamedir = qw. If not found in current gamedir, execute from qw dir.
cfg_save_aliases
booleandefault: 1
false: Won't save aliases.
true: cfg_save saves aliases.
cfg_save_binds
booleandefault: 1
false: Won't save binds.
true: Toggles whether cfg_save saves binds.
cfg_save_cmdline
booleandefault: 1
false: Won't save command line.
true: Writes your command line in configs made with cfg_save (commented out of course)
cfg_save_cmds
booleandefault: 1
false: Won't save commands.
true: Saves commands.
cfg_save_cvars
booleandefault: 1
false: Won't save variables.
true: Saves variables.
cfg_save_onquit
booleandefault: 0
When enabled, your main configuration (config.cfg) will be saved when you exit the application.
false: Do not save configuration on exit
true: Automatically save the configuration on exit
Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting.
cfg_save_sysinfo
booleandefault: 0
Not implemented yet.
cfg_save_unchanged
booleandefault: 0
false: Makes cfg_save only write variables that are not default valued to the config file.
true: Makes cfg_save write all variables to the config file.
cfg_save_userinfo
enumdefault: 2
0: Do not save userinfo variables.
1: Save all userinfo variables except spectator, topcolor, bottomcolor, teamcolor, skin, team, rate, msg, w and b_switch.
2: Save all userinfo variables
Note: 'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color.
cfg_save will never save the password variable, even though technically it is a userinfo variable.
cfg_use_gamedir
booleandefault: 0
If set & gamedir is not 'qw', configurations will be saved to subdirectory based on gamedir.
Useful if configurations differ depending on gametype (e.g. team fortress)
cfg_use_home
booleandefault: 0
When turned on, configuration will be saved into user's profile (home) directory.
false: Save the configuration into <quake>/ezquake/configs
true: Save the configuration into user's home dir
This affects only cfg_save and cfg_load commands.
IRC Client
irc_server_address
string
IP address of the IRC server to connect to on irc connect command.
irc_server_password
string
Password for IRC server connection.
irc_server_port
integer
Port number for IRC server connection.
irc_user_nick
string
Your nickname used to log-in to the IRC server.
irc_user_realname
string
Real name field used to log-in to the IRC server.
irc_user_username
string
Username used to log-in to the IRC server.
Menu
file_browser_archive_color
stringdefault: 255 170 0 255
Color of archive files in the file browser.
file_browser_dir_color
stringdefault: 170 80 0 255
Color of directories in the file browser.
file_browser_file_color
stringdefault: 255 255 255 255
Color of files in the file browser.
file_browser_interline
stringdefault: 0
Spacing between each row in the file browser. 0-6.
file_browser_scrollnames
booleandefault: 1
If set, the currently selected file will scroll to let you see the full name.
file_browser_selected_color
stringdefault: 0 150 235 255
Color of the current selection in the file browser.
file_browser_show_date
booleandefault: 1
Toggles whether the file modified date is shown in the file browser.
file_browser_show_size
booleandefault: 1
Toggles whether the filesize is shown in the file browser.
file_browser_show_status
booleandefault: 1
Toggles whether a statusbar is shown in the file browser.
file_browser_show_time
booleandefault: 0
Toggles whether the file modified time is shown in the file browser.
file_browser_sort_mode
enumdefault: 1
Determines sort order of files in the file browser.
1: sort by name
2: sort by size
3: sort by date/time
4: sort by type
14: sort by name, then by type
file_browser_strip_names
booleandefault: 1
If set, strips extra spaces from filenames in the file browser.
menu_advanced
booleandefault: 0
Shows/hides advanced options entries in the Options menu.
false: Hide advanced options
true: Show advanced options
menu_botmatch_gamedir
stringdefault: fbca
The gamedir that ezQuake will switch to when starting a botmatch through the multiplayer menu.
menu_botmatch_mod_old
booleandefault: 1
If set, starting a botmatch through multiplayer menu will disable features that cause problems for older mods that spawn bots as non-clients.
menu_ingame
booleandefault: 1
Enables/disables ingame menu - menu that typically appears if you press Esc key during the game.
false: in-game menu disabled
true: in-game menu enabled
menu_marked_bgcolor
stringdefault: 20 20 20 128
The color of the selected entry in options menu.
menu_marked_fade
floatdefault: 4
Speed of menu entry highlight flashing. Zero disables the flashing effect.
scr_centerMenu
booleandefault: 1
Centers the menu vertically (has no effect if you're playing in 320x200 mode, same applies to scr_centersbar).
scr_cursor_alpha
floatdefault: 1
Level of transparency of the cursor used in menus and HUD editor.
scr_cursor_iconoffset_x
integerdefault: 0
Offset of the cursor image used in menus and HUD editor.
scr_cursor_iconoffset_y
integerdefault: 0
Offset of the cursor image used in menus and HUD editor.
scr_cursor_scale
floatdefault: 0.2
Size of the cursor image used in menus and HUD editor.
scr_cursor_sensitivity
floatdefault: 1
Mouse sensitivity for the cursor used in menus and HUD editor.
scr_scaleMenu
floatdefault: 2
Scales the frontend menu.
0: Disable scaling.
Not settable
re_trigger_match_0
string
Whole matched pattern of the regular expression match.
re_trigger_match_1
string
First matched subpattern of the regexp match.
Other
cl_cmdline
string
Read-only variable showing you what were the commandline options used to launch the client.
cl_warncmd
booleandefault: 1
false: Disable the unknown command messages.
true: Enable the unknown command messages.
Note: Not saved to config with cfg_save command.
developer
booleandefault: 0
Enables debug mode which prints more messages into the console than for normal user.
false:
true:
localid
string
mapname
string
Contains the name of the current map.
qport
integerdefault: 0
Local port the client uses to connect to servers.
rcon_address
string
Address of the server to query with remote console commands.
rcon_password
string
Password used for remote console communication.
System Settings
cl_mediaroot
enumdefault: 0
Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.
0: Treat paths as relative to the Quake dir
1: Treat paths as relative to user home dir
2: Treat paths as system absolute paths
cl_textencoding
enumdefault: 0
Determines method used to encoding non-standard characters in outgoing messages.
0: Use KOI8-R encoding (ezQuake 2.2 compatible)
1: Use UTF8 encoding (larger range of characters)
2: Use FTE's ^Uxxxx encoding
fs_cache
booleandefault: 1
Enables Quake File System caching of files lists.
false:
true:
sys_disableWinKeys
integerdefault: 0
0: Winkeys are processed by operating system.
1: Disable winkeys from alt-tabbing you (only works in NT/2K/XP, and only when the client is in focus).
2: Disable winkeys from alt-tabbing you, when fullscreen.
Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU).
Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibly useful in Linux too!).
sys_disable_alt_enter
booleandefault: 0
false: alt-enter will toggle full-screen mode.
true: alt-enter ignored by ezquake.
sys_highpriority
enumdefault: 0
0: Sets process to normal priority.
1: Sets process to high priority.
-1: Sets process to low priority.
sys_inactivesleep
booleandefault: 1
false: Prevent freeing of CPU when the client is minimized or not in focus.
true: Enable inactive sleeping.
sys_inactivesound
booleandefault: 0
Enables sounds when the application is not focused.
false:
true:
sys_update_check
booleandefault: 1
Checks if the the client is outdated. If a new version is found, this will be presented above the in-game menu. The version check performs a HTTP request to GitHub once per launch without introducing any application start delay. Any error querying the latest version assumes the current client is the latest.
false: Deny update check.
true: Allow update check.
sys_yieldcpu
booleandefault: 0
Controls CPU sharing when client is waiting to draw a frame.
When disabled, client will run a loop, actively waiting for the time to draw a new frame.
When enabled, client will call system sleep function during the waiting, which will cause the thread to be deactivated for a while - leading to significantly lower CPU usage in most cases.
false: Do not sleep between frames, use CPU as much as possible.
true: Sleep between frames, make CPU available for other processes.