Miscellaneous Settings
(added by system)
cl_bobhead default: 0 |
cl_debug_weapon_view boolean default: 0 Views the client-side weapon debugging messages, if stored in .mvd. |
cl_mvinset_offset_x default: 0 |
cl_mvinset_offset_y default: 0 |
cl_mvinset_right default: 1 |
cl_mvinset_size_x default: 0.333 |
cl_mvinset_size_y default: 0.333 |
cl_mvinset_top default: 1 |
cl_pext_serversideweapon default: 0 |
cl_username |
cl_voip_capturingvol default: 0.5 |
cl_voip_demorecord default: 1 |
cl_weaponforgetondeath default: 0 |
cl_www_address default: https://badplace.eu/ |
extralogname default: unset |
file_browser_sort_archives default: 0 |
halflifebsp default: 0 |
maxfps default: 77 |
mvd_autoadd_items default: 0 |
mvd_sortitems default: 1 |
pm_rampjump |
qtv_sayenabled default: 0 |
qwm_builddate |
qwm_buildnum |
qwm_fullname |
qwm_homepage |
qwm_name |
qwm_platform |
qwm_version |
qws_builddate default: Jan 24 2021, 15:34:11 |
qws_buildnum default: unknown |
qws_fullname default: MVDSV: MultiView Demo SerVer |
qws_homepage default: https://mvdsv.deurk.net |
qws_name default: EZQUAKE |
qws_platform default: w |
qws_version default: 0.34-beta |
r_drawflat_mode enum default: 0 Sets the method used to adjust wall & floor textures (/r_drawflat) by the corresponding color (/r_wallcolor & /r_floorcolor)
Works in GLSL modes only (see /gl_program_world).
Mode 0 will give best performance, mode 2 is the recommended setting for different colors.
Can not be changed during a match. |
r_drawhud default: 1 |
r_drawworld default: 1 |
r_lightmap_lateupload default: 0 |
r_lightmap_packbytexture default: 2 |
r_tracker default: 1 |
r_tracker_pickups default: 0 |
re_trigger_match_2 |
re_trigger_match_3 |
re_trigger_match_4 |
re_trigger_match_5 |
re_trigger_match_6 |
re_trigger_match_7 |
re_trigger_match_8 |
re_trigger_match_9 |
registered default: 1 |
scr_centerspeed default: 8 |
scr_damage_floating default: 0 |
scr_damage_hitbeep default: 0 |
scr_damage_offset_ingame default: 14 |
scr_damage_offset_spectator default: 28 |
scr_damage_scale default: 1 |
scr_scoreboard_login_color default: 255 255 192 |
scr_scoreboard_login_flagfile default: flags |
scr_scoreboard_login_indicator default: &cffc*&r |
scr_scoreboard_login_names default: 1 |
serverdemo |
sys_command_line |
Config Management
cfg_backup boolean default: 0
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cfg_legacy_exec enum default: 1
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cfg_save_aliases boolean default: 1
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cfg_save_binds boolean default: 1
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cfg_save_cmdline boolean default: 1
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cfg_save_cmds boolean default: 1
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cfg_save_cvars boolean default: 1
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cfg_save_onquit boolean default: 0 When enabled, your main configuration (config.cfg) will be saved when you exit the application.
Configuration will be saved in the main user configuration file, that is config.cfg which can either be placed in the quake/ezquake/configs in your quakedir, or in your home dir in /ezquake, depending on cfg_use_home setting. |
cfg_save_sysinfo boolean default: 0 Not implemented yet. |
cfg_save_unchanged boolean default: 0
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cfg_save_userinfo enum default: 2
Note: 'cfg_save_userinfo 1' is best for teamfortress so you don't get kicked for changing bottom color.
cfg_save will never save the password variable, even though technically it is a userinfo variable. |
cfg_use_gamedir boolean default: 0 If set & gamedir is not 'qw', configurations will be saved to subdirectory based on gamedir.
Useful if configurations differ depending on gametype (e.g. team fortress) |
cfg_use_home boolean default: 0 When turned on, configuration will be saved into user's profile (home) directory.
This affects only cfg_save and cfg_load commands. |
IRC Client
irc_server_address string IP address of the IRC server to connect to on irc connect command. |
irc_server_password string Password for IRC server connection. |
irc_server_port integer Port number for IRC server connection. |
irc_user_nick string Your nickname used to log-in to the IRC server. |
irc_user_realname string Real name field used to log-in to the IRC server. |
irc_user_username string Username used to log-in to the IRC server. |
Menu
file_browser_archive_color string default: 255 170 0 255 Color of archive files in the file browser. |
file_browser_dir_color string default: 170 80 0 255 Color of directories in the file browser. |
file_browser_file_color string default: 255 255 255 255 Color of files in the file browser. |
file_browser_interline string default: 0 Spacing between each row in the file browser. 0-6. |
file_browser_scrollnames boolean default: 1 If set, the currently selected file will scroll to let you see the full name. |
file_browser_selected_color string default: 0 150 235 255 Color of the current selection in the file browser. |
file_browser_show_date boolean default: 1 Toggles whether the file modified date is shown in the file browser. |
file_browser_show_size boolean default: 1 Toggles whether the filesize is shown in the file browser. |
file_browser_show_status boolean default: 1 Toggles whether a statusbar is shown in the file browser. |
file_browser_show_time boolean default: 0 Toggles whether the file modified time is shown in the file browser. |
file_browser_sort_mode enum default: 1 Determines sort order of files in the file browser.
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file_browser_strip_names boolean default: 1 If set, strips extra spaces from filenames in the file browser. |
menu_advanced boolean default: 0 Shows/hides advanced options entries in the Options menu.
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menu_botmatch_gamedir string default: fbca The gamedir that ezQuake will switch to when starting a botmatch through the multiplayer menu. |
menu_botmatch_mod_old boolean default: 1 If set, starting a botmatch through multiplayer menu will disable features that cause problems for older mods that spawn bots as non-clients. |
menu_ingame boolean default: 1 Enables/disables ingame menu - menu that typically appears if you press Esc key during the game.
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menu_marked_bgcolor string default: 20 20 20 128 The color of the selected entry in options menu. |
menu_marked_fade float default: 4 Speed of menu entry highlight flashing. Zero disables the flashing effect. |
scr_centerMenu boolean default: 1
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scr_cursor_alpha float default: 1 Level of transparency of the cursor used in menus and HUD editor. |
scr_cursor_iconoffset_x integer default: 10 Offset of the cursor image used in menus and HUD editor. |
scr_cursor_iconoffset_y integer default: 0 Offset of the cursor image used in menus and HUD editor. |
scr_cursor_scale float default: 0.2 Size of the cursor image used in menus and HUD editor. |
scr_cursor_sensitivity float default: 1 Mouse sensitivity for the cursor used in menus and HUD editor. |
scr_scaleMenu float default: 2 Scales the frontend menu.
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Not settable
re_trigger_match_0 string Whole matched pattern of the regular expression match. |
re_trigger_match_1 string First matched subpattern of the regexp match. |
Other
cl_cmdline string Read-only variable showing you what were the commandline options used to launch the client. |
cl_warncmd boolean default: 1
Note: Not saved to config with cfg_save command. |
developer boolean default: 0 Enables debug mode which prints more messages into the console than for normal user.
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localid string |
mapname string Contains the name of the current map. |
qport integer default: 0 Local port the client uses to connect to servers. |
rcon_address string Address of the server to query with remote console commands. |
rcon_password string Password used for remote console communication. |
System Settings
cl_mediaroot enum default: 0 Changes where demos, screenshots and logs are saved, how variables demo_dir, sshot_dir and log_dir are treated.
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cl_textencoding enum default: 0 Determines method used to encoding non-standard characters in outgoing messages.
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fs_cache boolean default: 1 Enables Quake File System caching of files lists.
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sys_disableWinKeys integer default: 0
Note: Windows keys are now bindable (LWINKEY, RWINKEY, WINKEY, POPUPMENU).
Obviously only useful on NT/2K/XP with sys_disableWinKeys 1 (and possibly useful in Linux too!). |
sys_disable_alt_enter boolean default: 0
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sys_highpriority enum default: 0
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sys_inactivesleep boolean default: 1
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sys_inactivesound boolean default: 0 Enables sounds when the application is not focused.
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sys_yieldcpu boolean default: 0 Controls CPU sharing when client is waiting to draw a frame.
When disabled, client will run a loop, actively waiting for the time to draw a new frame.
When enabled, client will call system sleep function during the waiting, which will cause the thread to be deactivated for a while - leading to significantly lower CPU usage in most cases.
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