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Teamplay Settings

Item Names

tp_name_armor

string default: armor
Customizes item.

tp_name_armortype_ga

string default: {&c0b0g&cfff}
Customizes output of %A macro for green armor.

tp_name_armortype_ra

string default: {&cf00r&cfff}
Customizes output of %A macro for red armor.

tp_name_armortype_ya

string default: {&cff0y&cfff}
Customizes output of %A macro for yellow armor.

tp_name_at

string default: at
Customizes item.

tp_name_axe

string default: axe
Customizes item.

tp_name_backpack

string default: {&cf2apack&cfff}
Customizes item.

tp_name_cells

string default: cells
Customizes item.

tp_name_disp

string default: dispenser
Customizes item.

tp_name_enemy

string default: {&cf00enemy&cfff}
Customizes item.

tp_name_eyes

string default: {&cff0eyes&cfff}
Sets the name for ring (invisibility) powerup for teamplay messages.
  • *: common values are 'eyes' or 'ring'

tp_name_filter

string
TF only - added to end of tp_msgtfconced message/

tp_name_flag

string default: flag
Customizes item/

tp_name_ga

string default: {&c0b0ga&cfff}
Customizes item/

tp_name_gl

string default: gl
Customizes item.

tp_name_health

string default: health
Customizes item.

tp_name_lg

string default: {&c2aalg&cfff}
Customizes item.

tp_name_mh

string default: {&c0a0mega&cfff}
Customizes item.

tp_name_nails

string default: nails
Customizes item.

tp_name_ng

string default: ng
Customizes item.

tp_name_none

string
Customizes item.

tp_name_nothing

string default: nothing
Customizes item.

tp_name_pent

string default: {&cf00pent&cfff}
Customizes item.

tp_name_pented

string default: {&cf00pented&cfff}
Customizes item.

tp_name_quad

string default: {&c05fquad&cfff}
Customizes item.

tp_name_quaded

string default: {&c05fquaded&cfff}
Customizes item.

tp_name_ra

string default: {&cf00ra&cfff}
Customizes item.

tp_name_ring

string default: {&cff0ring&cfff}
Customizes item.

tp_name_rl

string default: {&cf13rl&cfff}
Customizes item.

tp_name_rlg

string default: {&cf13rl&cfff}{&c2aag&cfff}
Customizes item.

tp_name_rockets

string default: rox
Customizes item.

tp_name_rune1

string default: {&c0f0resistance&cfff}
Sets name of the first rune (Resistance Rune) used for teamplay messages.

tp_name_rune2

string default: {&cf00strength&cfff}
Sets name of the second rune (Strength Rune) used for teamplay messages.

tp_name_rune3

string default: {&cff0haste&cfff}
Sets name of the third rune (Haste Rune) used for teamplay messages.

tp_name_rune4

string default: {&c0ffregeneration&cfff}
Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.

tp_name_sentry

string default: sentry gun
Sets the name for sentry tower in teamplay messages.
  • *: common values are 'sentry' or 'sentry gun'.

tp_name_separator

string default: /
Customizes item.

tp_name_sg

string default: sg
Customizes item.

tp_name_shells

string default: shells
Customizes item.

tp_name_sng

string default: sng
Customizes item.

tp_name_someplace

string default: someplace
Customizes item.

tp_name_ssg

string default: ssg
Customizes item.

tp_name_status_blue

string default: $B
Customizes item.

tp_name_status_green

string default: $G
Customizes item.

tp_name_status_red

string default: $R
Customizes item.

tp_name_status_white

string default: $W
Currently unused.
tp_name_status_ cvars are used by the client when generating teamplay messages.

tp_name_status_yellow

string default: $Y
Customizes item.

tp_name_suit

string default: suit
Customizes item.

tp_name_teammate

string
Customizes item.

tp_name_weapon

string default: weapon
Customizes item.

tp_name_ya

string default: {&cff0ya&cfff}
Customizes item.

Item Need Amounts

tp_need_cells

float default: 13
Customizes the %u macro.

tp_need_ga

float default: 60
Customizes the %u macro.

tp_need_health

float default: 50
Customizes the %u macro.

tp_need_nails

float default: 0
Customizes the %u macro.

tp_need_ra

float default: 120
Customizes the %u macro.

tp_need_rl

float default: 1
Customizes the %u macro.

tp_need_rockets

float default: 5
Customizes the %u macro.

tp_need_shells

float default: 0
Customizes the %u macro.

tp_need_weapon

float default: 87
Customizes the %u macro.

tp_need_ya

float default: 80
Customizes the %u macro.

tp_poweruptextstyle

boolean default: 0
Controls whether $tp_powerups (used in built-in binds) uses long or short-form powerup names.
  • false: Long-form names (quad, pent, ring)
  • true: Short-form names (q, p, r)

Teamplay Communications

cl_sayfilter_coloredtext

enum default: 0
Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.
  • 0: Send messages as they are
  • 1: Filter out colored markup
  • 2: Filter out colored and white text markup
Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients. If you want to filter incoming messages out of colors, use scr_coloredtext.

cl_sayfilter_sendboth

boolean default: 0
When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message.
  • false: Send only one version of the message
  • true: Send two versions of the message
FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages.

tp_forceTriggers

boolean default: 0
Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
  • false: Off.
  • true: On.

tp_loadlocs

boolean default: 1
Controls whether to load locs for teamplay reporting. Note: The locs should be in your "/id1/locs/", "/ezquake/locs" or "/qw/locs" folder.
  • false: Off.
  • true: On.

tp_msgtriggers

boolean default: 1
Switches on/off message triggers.
  • false: Message triggers are off.
  • true: Message triggers are on.
For ruleset 'Smackdown' message triggers always are off.

tp_pointpriorities

boolean default: 0
You can choose the way the client decides what object you want to point with $point macro.
  • false: Original, default behavior. The closest object will be chosen.
  • true: Object with highest priority will be chosen. First items in tp_point have highest priorities.
Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command. Example: tp_point quad ra mh health In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view. Example: tp_point all You never know what object will be pointed because all objects get the same priority.

tp_pointtimeout

float default: 15
Time (in seconds) before the last pointed item (%j) is cleared.

tp_soundtrigger

string default: ~
SoundTrigger like proxys. A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end. Trigger is a character before the sound file. Example: filter #a say_team I'm at %l ~location.wav" say_team ~location.wav$\me: I'm at %l #a" say_team ~location$\me: I'm at %l #a" say_team I'm at %l ~location #a"

tp_tooktimeout

float default: 15
Time (in seconds) before the last item taken (%X) is cleared.

tp_triggers

boolean default: 1
  • false: Disable tp triggers.
  • true: Enable tp triggers.

tp_weapon_order

string default: 78654321
This allows you to define the order from best to worst weapon. The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7), then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).