Sets the name for ring (invisibility) powerup for teamplay messages.
*: common values are 'eyes' or 'ring'
tp_name_filter
string
TF only - added to end of tp_msgtfconced message/
tp_name_flag
stringdefault: flag
Customizes item/
tp_name_ga
stringdefault: {&c0b0ga&cfff}
Customizes item/
tp_name_gl
stringdefault: gl
Customizes item.
tp_name_health
stringdefault: health
Customizes item.
tp_name_lg
stringdefault: {&c2aalg&cfff}
Customizes item.
tp_name_mh
stringdefault: {&c0a0mega&cfff}
Customizes item.
tp_name_nails
stringdefault: nails
Customizes item.
tp_name_ng
stringdefault: ng
Customizes item.
tp_name_none
string
Customizes item.
tp_name_nothing
stringdefault: nothing
Customizes item.
tp_name_pent
stringdefault: {&cf00pent&cfff}
Customizes item.
tp_name_pented
stringdefault: {&cf00pented&cfff}
Customizes item.
tp_name_quad
stringdefault: {&c05fquad&cfff}
Customizes item.
tp_name_quaded
stringdefault: {&c05fquaded&cfff}
Customizes item.
tp_name_ra
stringdefault: {&cf00ra&cfff}
Customizes item.
tp_name_ring
stringdefault: {&cff0ring&cfff}
Customizes item.
tp_name_rl
stringdefault: {&cf13rl&cfff}
Customizes item.
tp_name_rlg
stringdefault: {&cf13rl&cfff}{&c2aag&cfff}
Customizes item.
tp_name_rockets
stringdefault: rox
Customizes item.
tp_name_rune1
stringdefault: {&c0f0resistance&cfff}
Sets name of the first rune (Resistance Rune) used for teamplay messages.
tp_name_rune2
stringdefault: {&cf00strength&cfff}
Sets name of the second rune (Strength Rune) used for teamplay messages.
tp_name_rune3
stringdefault: {&cff0haste&cfff}
Sets name of the third rune (Haste Rune) used for teamplay messages.
tp_name_rune4
stringdefault: {&c0ffregeneration&cfff}
Sets name of the fourth rune (Regeneration Rune) used for teamplay messages.
tp_name_sentry
stringdefault: sentry gun
Sets the name for sentry tower in teamplay messages.
*: common values are 'sentry' or 'sentry gun'.
tp_name_separator
stringdefault: /
Customizes item.
tp_name_sg
stringdefault: sg
Customizes item.
tp_name_shells
stringdefault: shells
Customizes item.
tp_name_sng
stringdefault: sng
Customizes item.
tp_name_someplace
stringdefault: someplace
Customizes item.
tp_name_ssg
stringdefault: ssg
Customizes item.
tp_name_status_blue
stringdefault: $B
Customizes item.
tp_name_status_green
stringdefault: $G
Customizes item.
tp_name_status_red
stringdefault: $R
Customizes item.
tp_name_status_white
stringdefault: $W
Currently unused.
tp_name_status_ cvars are used by the client when generating teamplay messages.
tp_name_status_yellow
stringdefault: $Y
Customizes item.
tp_name_suit
stringdefault: suit
Customizes item.
tp_name_teammate
string
Customizes item.
tp_name_weapon
stringdefault: weapon
Customizes item.
tp_name_ya
stringdefault: {&cff0ya&cfff}
Customizes item.
Item Need Amounts
tp_need_cells
floatdefault: 13
Customizes the %u macro.
tp_need_ga
floatdefault: 60
Customizes the %u macro.
tp_need_health
floatdefault: 50
Customizes the %u macro.
tp_need_nails
floatdefault: 0
Customizes the %u macro.
tp_need_ra
floatdefault: 120
Customizes the %u macro.
tp_need_rl
floatdefault: 1
Customizes the %u macro.
tp_need_rockets
floatdefault: 5
Customizes the %u macro.
tp_need_shells
floatdefault: 0
Customizes the %u macro.
tp_need_weapon
floatdefault: 87
Customizes the %u macro.
tp_need_ya
floatdefault: 80
Customizes the %u macro.
tp_poweruptextstyle
booleandefault: 0
Controls whether $tp_powerups (used in built-in binds) uses long or short-form powerup names.
false: Long-form names (quad, pent, ring)
true: Short-form names (q, p, r)
Teamplay Communications
cl_sayfilter_coloredtext
enumdefault: 0
Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.
0: Send messages as they are
1: Filter out colored markup
2: Filter out colored and white text markup
Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients.
If you want to filter incoming messages out of colors, use scr_coloredtext.
cl_sayfilter_sendboth
booleandefault: 0
When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message.
false: Send only one version of the message
true: Send two versions of the message
FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages.
tp_forceTriggers
booleandefault: 0
Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
tp_loadlocs
booleandefault: 1
Controls whether to load locs for teamplay reporting.
Note: The locs should be in your "/id1/locs/",
"/ezquake/locs" or "/qw/locs" folder.
tp_msgtriggers
booleandefault: 1
Switches on/off message triggers.
For ruleset 'Smackdown' message triggers always are off.
tp_pointpriorities
booleandefault: 0
You can choose the way the client decides what object you want to point with $point macro.
false: Original, default behavior. The closest object will be chosen.
true: Object with highest priority will be chosen. First items in tp_point have highest priorities.
Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command.
Example: tp_point quad ra mh health
In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view.
Example: tp_point all
You never know what object will be pointed because all objects get the same priority.
tp_pointtimeout
floatdefault: 15
Time (in seconds) before the last pointed item (%j) is cleared.
tp_soundtrigger
stringdefault: ~
SoundTrigger like proxys.
A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end.
Trigger is a character before the sound file.
Example:
filter #a
say_team I'm at %l ~location.wav"
say_team ~location.wav$\me: I'm at %l #a"
say_team ~location$\me: I'm at %l #a"
say_team I'm at %l ~location #a"
tp_tooktimeout
floatdefault: 15
Time (in seconds) before the last item taken (%X) is cleared.
tp_triggers
booleandefault: 1
false: Disable tp triggers.
true: Enable tp triggers.
tp_weapon_order
stringdefault: 78654321
This allows you to define the order from best to worst weapon.
The default value, "78564321", means that the Rocket Launcher is the best weapon (impulse 7), then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1).