Teamplay Settings
Item Names
tp_name_armor string default: armor Customizes item. |
tp_name_armortype_ga string default: {&c0b0g&cfff} Customizes output of %A macro for green armor. |
tp_name_armortype_ra string default: {&cf00r&cfff} Customizes output of %A macro for red armor. |
tp_name_armortype_ya string default: {&cff0y&cfff} Customizes output of %A macro for yellow armor. |
tp_name_at string default: at Customizes item. |
tp_name_axe string default: axe Customizes item. |
tp_name_backpack string default: {&cf2apack&cfff} Customizes item. |
tp_name_cells string default: cells Customizes item. |
tp_name_disp string default: dispenser Customizes item. |
tp_name_enemy string default: {&cf00enemy&cfff} Customizes item. |
tp_name_eyes string default: {&cff0eyes&cfff} Sets the name for ring (invisibility) powerup for teamplay messages.
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tp_name_filter string TF only - added to end of tp_msgtfconced message/ |
tp_name_flag string default: flag Customizes item/ |
tp_name_ga string default: {&c0b0ga&cfff} Customizes item/ |
tp_name_gl string default: gl Customizes item. |
tp_name_health string default: health Customizes item. |
tp_name_lg string default: {&c2aalg&cfff} Customizes item. |
tp_name_mh string default: {&c0a0mega&cfff} Customizes item. |
tp_name_nails string default: nails Customizes item. |
tp_name_ng string default: ng Customizes item. |
tp_name_none string Customizes item. |
tp_name_nothing string default: nothing Customizes item. |
tp_name_pent string default: {&cf00pent&cfff} Customizes item. |
tp_name_pented string default: {&cf00pented&cfff} Customizes item. |
tp_name_quad string default: {&c05fquad&cfff} Customizes item. |
tp_name_quaded string default: {&c05fquaded&cfff} Customizes item. |
tp_name_ra string default: {&cf00ra&cfff} Customizes item. |
tp_name_ring string default: {&cff0ring&cfff} Customizes item. |
tp_name_rl string default: {&cf13rl&cfff} Customizes item. |
tp_name_rlg string default: {&cf13rl&cfff}{&c2aag&cfff} Customizes item. |
tp_name_rockets string default: rox Customizes item. |
tp_name_rune1 string default: {&c0f0resistance&cfff} Sets name of the first rune (Resistance Rune) used for teamplay messages. |
tp_name_rune2 string default: {&cf00strength&cfff} Sets name of the second rune (Strength Rune) used for teamplay messages. |
tp_name_rune3 string default: {&cff0haste&cfff} Sets name of the third rune (Haste Rune) used for teamplay messages. |
tp_name_rune4 string default: {&c0ffregeneration&cfff} Sets name of the fourth rune (Regeneration Rune) used for teamplay messages. |
tp_name_sentry string default: sentry gun Sets the name for sentry tower in teamplay messages.
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tp_name_separator string default: / Customizes item. |
tp_name_sg string default: sg Customizes item. |
tp_name_shells string default: shells Customizes item. |
tp_name_sng string default: sng Customizes item. |
tp_name_someplace string default: someplace Customizes item. |
tp_name_ssg string default: ssg Customizes item. |
tp_name_status_blue string default: $B Customizes item. |
tp_name_status_green string default: $G Customizes item. |
tp_name_status_red string default: $R Customizes item. |
tp_name_status_white string default: $W Currently unused. tp_name_status_ cvars are used by the client when generating teamplay messages. |
tp_name_status_yellow string default: $Y Customizes item. |
tp_name_suit string default: suit Customizes item. |
tp_name_teammate string Customizes item. |
tp_name_weapon string default: weapon Customizes item. |
tp_name_ya string default: {&cff0ya&cfff} Customizes item. |
Item Need Amounts
tp_need_cells float default: 13 Customizes the %u macro. |
tp_need_ga float default: 60 Customizes the %u macro. |
tp_need_health float default: 50 Customizes the %u macro. |
tp_need_nails float default: 0 Customizes the %u macro. |
tp_need_ra float default: 120 Customizes the %u macro. |
tp_need_rl float default: 1 Customizes the %u macro. |
tp_need_rockets float default: 5 Customizes the %u macro. |
tp_need_shells float default: 0 Customizes the %u macro. |
tp_need_weapon float default: 87 Customizes the %u macro. |
tp_need_ya float default: 80 Customizes the %u macro. |
tp_poweruptextstyle boolean default: 0 Controls whether $tp_powerups (used in built-in binds) uses long or short-form powerup names.
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Teamplay Communications
cl_sayfilter_coloredtext enum default: 0 Allows you to filter your own outgoing messages out of markup that is used in this client to send colored text.
Colored text is not supported by some other clients. See cl_sayfilter_sendboth for compatibility mode with other clients.
If you want to filter incoming messages out of colors, use scr_coloredtext. |
cl_sayfilter_sendboth boolean default: 0 When used with cl_sayfilter_coloredtext, sends two versions of the teamplay colored messages: colored one with "#c" at the end and uncolored version of the message with "#u" at the end of the message.
FuhQuake users then can use "filter #u" to see only uncolored messages, ezQuake users can set "filter #c" to see only colored messages. |
tp_forceTriggers boolean default: 0 Controls whether f_took, f_death etc are forced to execute even if the game isn't a team game.
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tp_loadlocs boolean default: 1 Controls whether to load locs for teamplay reporting.
Note: The locs should be in your "/id1/locs/",
"/ezquake/locs" or "/qw/locs" folder.
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tp_msgtriggers boolean default: 1 Switches on/off message triggers.
For ruleset 'Smackdown' message triggers always are off. |
tp_pointpriorities boolean default: 0 You can choose the way the client decides what object you want to point with $point macro.
Priorities of object are given in tp_point command. You have to type all objects manually in tp_point command.
Example: tp_point quad ra mh health
In this example, quad has the highest priority and $point will always return quad if quad ra mh are all in your view.
Example: tp_point all
You never know what object will be pointed because all objects get the same priority. |
tp_pointtimeout float default: 15 Time (in seconds) before the last pointed item (%j) is cleared. |
tp_soundtrigger string default: ~ SoundTrigger like proxys.
A SoundTrigger must be terminated by either a CR, LF or filter. The .wav extension is not required at the end.
Trigger is a character before the sound file.
Example:
filter #a
say_team I'm at %l ~location.wav"
say_team ~location.wav$\me: I'm at %l #a"
say_team ~location$\me: I'm at %l #a"
say_team I'm at %l ~location #a" |
tp_tooktimeout float default: 15 Time (in seconds) before the last item taken (%X) is cleared. |
tp_triggers boolean default: 1
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tp_weapon_order string default: 78654321 This allows you to define the order from best to worst weapon.
The default value is "78564321", which means that the Rocket Launcher is the best weapon (impulse 7), then Lightning Gun (impulse 8), Super Nailgun (impulse 5), Grenade Launcher (impulse 6), Nailgun (impulse 4), Super Shotgun (impulse 3), Shotgun (impulse 2), Axe (impulse 1). |