Message filtering 
Message filtering allows you to configure which messages that will be displayed.
Server-side filtering 
Some informational messages can be filtered server-side
- /msg 0- Receive all messages from server, including ammunition/backpack pickup notifications ("you got the rockets")
- /msg 1- Filter out pickup messages
- /msg 2- Filter out death messages. Note this will disable the tracker.
- /msg 3- Filter out all informational messages
- /msg 4- Receive no messages, including chat
Client-side filtering 
/msg_filter allows you to filter out messages based on very broad rules.
- /msg_filter 0- Display all messages sent by the server
- /msg_filter 1- Filters standard chat (mm1) and spectator messages
- /msg_filter 2- Filters mm2 messages
- /msg_filter 3- Filters mm1, mm2 and spec messages
It is also possible to keep messages in the console, but remove them from the notification area:
- /con_fragmessages 0- Don't print frag messages (the tracker will still function)
- /con_fragmessages 2- Hide frag messages from notification area, but keep them in console log_
- /con_mm2_only 1- When game is in progress, limit the notification area to teamplay-messages only
Ignoring types of user 
- /ignore_qtv_chat 1- Ignores chat messages originating from QTV
- /ignore_qizmo_spec 1- Ignores chat messages originating from Qizmo
- /ignore_spec 1- Ignores chat from all spectators, as long as you're a player
- /ignore_spec 2- Ignores chat from all spectators, even if you are also a specator
- /ignore_team xyz- Ignores all players on team xyz
- /ignore_opponents 1- Ignore chat messages from opponents, at all times
- /ignore_opponents 2- Ignore chat messages from opponents, during the game only
Ignoring specific users 
- /ignore xyz- Ignores chat from player xyz
- /ignore_id id- Ignores chat from player with userid id - visible through- /userscommand
- /ignore_voip player- Ignores chat from player
