Message filtering
Message filtering allows you to configure which messages that will be displayed.
Server-side filtering
Some informational messages can be filtered server-side
/msg 0
- Receive all messages from server, including ammunition/backpack pickup notifications ("you got the rockets")/msg 1
- Filter out pickup messages/msg 2
- Filter out death messages. Note this will disable the tracker./msg 3
- Filter out all informational messages/msg 4
- Receive no messages, including chat
Client-side filtering
/msg_filter
allows you to filter out messages based on very broad rules.
/msg_filter 0
- Display all messages sent by the server/msg_filter 1
- Filters standard chat (mm1) and spectator messages/msg_filter 2
- Filters mm2 messages/msg_filter 3
- Filters mm1, mm2 and spec messages
It is also possible to keep messages in the console, but remove them from the notification area:
/con_fragmessages 0
- Don't print frag messages (the tracker will still function)/con_fragmessages 2
- Hide frag messages from notification area, but keep them in console log_/con_mm2_only 1
- When game is in progress, limit the notification area to teamplay-messages only
Ignoring types of user
/ignore_qtv_chat 1
- Ignores chat messages originating from QTV/ignore_qizmo_spec 1
- Ignores chat messages originating from Qizmo/ignore_spec 1
- Ignores chat from all spectators, as long as you're a player/ignore_spec 2
- Ignores chat from all spectators, even if you are also a specator/ignore_team xyz
- Ignores all players on team xyz/ignore_opponents 1
- Ignore chat messages from opponents, at all times/ignore_opponents 2
- Ignore chat messages from opponents, during the game only
Ignoring specific users
/ignore xyz
- Ignores chat from player xyz/ignore_id id
- Ignores chat from player with userid id - visible through/users
command/ignore_voip player
- Ignores chat from player