Macros
ezQuake macros
| Name | Type | Description |
|---|---|---|
| $ammo | integer | returns amount of ammo held for currently selected weapon |
| $armor | integer | returns current armor value |
| $armortype | string | returns current armor type related cvars: tp_name_armortype_ga, tp_name_armortype_ya, tp_name_armortype_ra, tp_name_armortype_none |
| $bestammo | integer | returns ammo held for the 'best' weapon related cvars: tp_weapon_order |
| $bestweapon | string | returns name of best weapon in inventory related cvars: tp_weapon_order, tp_name_sg, tp_name_ssg, tp_name_ng, tp_name_sng, tp_name_gl, tp_name_rl, tp_name_lg |
| $cam_angles | string | returns current camera angles, in format that can be passed to /cam_angles command. |
| $cam_angles_pitch | float | returns current camera pitch (vertical angle). |
| $cam_angles_roll | float | returns current camera roll (not used). |
| $cam_angles_yaw | float | returns current camera yaw (horizontal angle). |
| $cam_pos | string | returns current camera position, in format that can be passed to /cam_pos command. |
| $cam_pos_x | float | returns one component of current camera position. |
| $cam_pos_y | float | returns one component of current camera position. |
| $cam_pos_z | float | returns one component of current camera position. |
| $cells | integer | returns number of cells held, regardless of weapon selected |
| $colored_armor | string | returns $armor, surrounded by color codes so it is displayed in &c0b0red&r, &cff0yellow&r, &e00green&r or &cfffwhite&r |
| $colored_powerups | ||
| $colored_short_powerups | ||
| $conheight | ||
| $connectiontype | string | returns the current type of the connection |
| $conwidth | ||
| $date | string | returns the current date in the format <day>.<month>.<year> |
| $dateiso | ||
| $deathloc | ||
| $demolength | integer | returns the expected length of the current demo, in seconds |
| $demoname | string | returns the name of the current demo, minus extension |
| $demoplayback | boolean | returns whether or not the client is current watching a demo |
| $demotime | ||
| $droploc | string | returns the name of the location where the last backpack was dropped by the current player. |
| $droptime | integer | returns the number of seconds since the last backpack was dropped by the current player. |
| $gamedir | string | returns the current gamedir, which is often set when a server is running a mod. e.g: 'fortress' for Team Fortress mods |
| $health | the current player's health (0 - 250) | |
| $lastip | ||
| $lastloc | ||
| $lastpowerup | ||
| $latency | ||
| $ledpoint | ||
| $ledstatus | ||
| $location | ||
| $matchname | ||
| $matchstatus | ||
| $matchtype | ||
| $mp3_volume | ||
| $mp3info | ||
| $nails | integer | returns number of nails held, regardless of weapon selected |
| $need | ||
| $ping | ||
| $point | ||
| $pointatloc | ||
| $pointloc | ||
| $powerups | ||
| $qt | returns " - useful to clear cvars in scripts | |
| $rand | ||
| $rockets | integer | returns number of rockets held, regardless of weapon selected |
| $serverip | ||
| $shells | integer | returns number of shells held, regardless of weapon selected |
| $team1 | ||
| $team2 | ||
| $tf_skin | ||
| $time | string | returns the local time in the format <hours>:<minutes> |
| $timestamp | ||
| $took | ||
| $tookatloc | ||
| $tookloc | ||
| $tp_powerups | boolean | $colored_powerups or $colored_short_powerups, depending on value of tp_poweruptextstyle related cvars: tp_poweruptextstyle |
| $triggermatch | ||
| $weapon | ||
| $weaponnum | ||
| $weapons |
Qizmo macros
You can use Qizmo teamplay %-functions in ezQuake, e.g. %l - location, %a - armor, %b - best weapon, etc.
| Name | Type | Description |
|---|---|---|
| %a | string | Armour. |
| %A | string | Armour type. |
| %b | string | Best Weapon and Ammo. |
| %c | string | How many cells (ammo) you have. |
| %C | string | Color. |
| %d | string | Where you last died. |
| %e | string | Number of enemies in your vicinity. (shows up as 'x' for you, but as a number for your teammates). |
| %E | string | Same as %e but remembers the situation 5 seconds after death. (shows up as 'x' for you, but as a number for your teammates). |
| %g | string | Soon appearing powerups (15 sec) or 'quad' if none or timers off |
| %h | string | Current Health. |
| %i | string | Name and location of item you last picked up. |
| %j | string | Name and location of item you last pointed to (%x at %y). |
| %k | string | Name and location of item you last picked up or pointed to. |
| %l | string | Nearest location from .loc file (or 'someplace' if none found). |
| %L | string | Same as %l but remembers the situation 5 secs after death, then reports your current location. |
| %m | string | %k if less than 5 secs ago, nearest item otherwise |
| %n | string | Will only send the message to teammates in your vicinity. |
| %N | string | Hides the message from you. |
| %o | string | Number of teammates in vicinity. |
| %O | string | Same as %o but remembers the situation 5 seconds after death. |
| %p | string | Powerups you have (quad, pent, ring, flag) |
| %q | string | Powerups of last seen enemy. |
| %r | string | Last reported location (%l). |
| %s | string | Enemy led status. |
| %S | string | Skin. |
| %t | string | %x at %y |
| %u | string | what you need (see need menu) |
| %w | string | Weapon in Hand and Ammo you have. |
| %x | string | Name of object/teammate you are looking at. |
| %X | string | Name of object you took. (remembers for 15 seconds) |
| %y | string | Location of object you are looking at. |
| %Y | string | Location of item you took. (remembers for 15 seconds) |
| %z | string | nearest waypoint, based on the direction you are looking to |
| %Z | string | nearest waypoint, based on the direction you are moving to |
Formatting
The format of each variable can be set by specifying a format string. For example:
%<20r>lWill print the standard %l value, but taking 20 characters, right-aligned.
To set the default formats for each %-function without specifying each time, set user-cvars:
tp_length_l 10
tp_align_l r