This variable sets the volume of the CD music.
How fast the volume of ambient sounds changes as you move around the map.
Volume level of ambient sounds (produced by liquid and sky brushes).
Audio device to use.
Indicates how large the audio buffer should be, in samples. If 0, ezQuake will choose a sensible default, based on value of s_khz.
This is a suggestion only, the driver is free to choose a different value. Smaller buffer sizes generally result in lower latency, but higher CPU usage.
The client includes "sound interpolation" which allows it to play sounds at higher frequencies, than the default 11025 Hz with perfect quality. In addition to "s_khz" also "s_bits" (linux only) will have an influence on interpolation quality. This variable allows you to choose the frequency you want to interpolate the sounds to. You will quickly discover, that the shaft sound is different at increased sampling rate. That's because shaft sounds were recorded at 22050 kHz, so probably that's how they should sound from the beginning. If you don't like it, you can always convert them to 11025.
Controls whether or not to resample sounds as they are loaded.
Reduce sound samples down to 8-bit at load time, trading quality for lower memory usage.
This used to help with performance on systems with low memory.
Only affects OSS and legacy ALSA: This variable defines the delay time for sounds. How low you can set your sound mixahead depends on your FPS, when you set it too low, your sound will start crackling. Generally, with 72 FPS you should be able to use a delay of 0.06 seconds.
You can specify notification sound for messagemode1 (/messagemode or /say foo) messages.
You can specify volume of notification sound for messagemode1 (/messagemode or /say foo) messages.
You can specify notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
You can specify volume of notification sound for messagemode2 (/messagemode2 or /say_team foo) messages.
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
You can specify volume of notification sound for other messages (than messagemode, messagemode2 and from spectators).
Controls volume of voice (voip) playback.
Toggles displaying how many and/or which sound files are currently being played.
Toggles whether or not you can hear other players when racing.
You can specify notification sound for spectator messages.
You can specify volume of notification sound for spectator messages.
Sets sound volume.
This can go above 1, but sound will get more and more distorted.
Volume multiplier applied while capturing, to avoid your audio from being heard by others.
Amplifies your microphone when using voip.
Enables voip (voice chat) playback.
Enable sending of voice (voip) to the server.
Commands +void / -void emulate toggling this value to 2.
Shows your speech volume above the at the bottom-left of the screen.
Adjust horizontal position of the voice volume meter.
Adjust vertical position of the voice volume meter.
Keeps sending voice data for this many seconds after voice activation would normally stop.
This is the threshhold for voice-activation-detection when sending voip data.
Turn on mumble positional audio support.
Requires mumble to be loaded before toggling this on.