HUD Settings
Chat Settings
allow_f_cmdline boolean default: 1
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allow_f_system boolean default: 1
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cl_fakename string Automatically prefixes all team messages with a shorter version of your nick unless the message has a "fake" part already (so no configs are broken). Applies for say_team and messagemode2. |
cl_fakename_suffix string default: : Suffix for cl_fakename. |
cl_floodprot boolean default: 0
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cl_fp_messages float default: 4 This variable is used in conjunction with the variable "cl_fp_persecond" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1"). |
cl_fp_persecond float default: 4 This variable is used in conjunction with the variable "cl_fp_messages" to define when the floodprot protection should be triggered (if "cl_floodprot" is set to "1"). |
cl_nofake enum default: 2 This command effects name faking using $/ or cl_fakename used by players.
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cl_parseFunChars boolean default: 1
Full list:
$R - red lamp
$G - green lamp
$B - blue lamp
$Y - yellow lamp
$\ - carriage return
$( - big left bracket
$= - big equal sign
$) - big right bracket
$. - red middle dot
$, - white dot (names only)
$< - small left bracket
$- - small equal sign
$> - small right bracket
$a - big grey block
$: - line feed
$b - filled red block
$d - right pointing red arrow
$[ - gold left square bracket
$] - gold right square bracket
$^ - white ^ (names only)
^x - red x (names only)
$0-9 - yellow number
$xyy - char with hex code yy
(In order to use the lamps, you'll need the Ocrana pak). |
cl_parseSay boolean default: 1
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cl_parseWhiteText enum default: 1 Convert text between { and } to white or not in chat/team chat.
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cl_restrictions boolean default: 0 Triggers and re/msg trigger restrictions for spectator and demoplay modes.
FuhQuake always behave as cl_restrictions 1. QW262 by default it have cl_restrictions 1. |
ignore_flood enum default: 0
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ignore_flood_duration float default: 4 You can change the 4 second cooldown with the 'ignore_flood_duration' variable. |
ignore_mode boolean default: 0 Someone is on your ignore list, you won't see any messagemode (/say hello) messages from them (even if they are a spec).
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ignore_opponents enum default: 0
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ignore_qizmo_spec boolean default: 0 Ignores all Qizmo spectators (= observers). Very useful on big matches with 100 and more spectators.
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ignore_qtv boolean default: 0 Ignore chat messages from the Quake-TV broadcast.
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ignore_spec enum default: 0
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msg_filter enum default: 0
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s_chat_custom enum default: 1 Controls usage of s_mm*, s_chat_*, s_otherchat_* and s_spec_* variables.
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Console Settings
cl_chatmode enum default: 2 Console chat mode.
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cl_curlybraces boolean default: 0 Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces.
See scripting manual for further info. |
cl_savehistory boolean default: 1 Save console commands history to .ezquake_history. Loads history from this file while starting ezquake.
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cl_warnexec boolean default: 1 If set, the names of script files will be printed to console as they are executed. |
con_bindphysical boolean default: 0 Affects behaviour of bind command.
con_bindphysical will always be set to 1 at start of executing a script, and be reset after. |
con_clearnotify boolean default: 1
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con_completion_changed_mark boolean default: 1 Whether add or not asterisk before variables which values were changed.
Works only with con_completion_format > 0. |
con_completion_color_changed_mark string default: f30 Color of changed mark used in modern completion formatting.
Example: 39f |
con_completion_color_colon string default: fff Color of colon used in modern completion formatting.
Example: 39f |
con_completion_color_name string default: 8ff Color of variable name in used in modern completion formatting.
Example: 39f |
con_completion_color_quotes_current string default: ff8 Color of quotes of current variable value used in modern completion formatting.
Example: 39f |
con_completion_color_quotes_default string default: ff8 Color of quotes of default variable value used in modern completion formatting.
Example: 39f |
con_completion_color_title string default: ff3 Color of completion type title (variables, aliases or commands) used in modern completion formatting.
Example: 39f |
con_completion_color_value_current string default: fff Color of current variable value used in modern completion formatting.
Example: 39f |
con_completion_color_value_default string default: fff Color of default variable value used in modern completion formatting.
Example: 39f |
con_completion_format enum default: 2 Console completion variants format.
- Modern: plain list with colorization.
- Old: somehow grouped list without colorization. |
con_completion_padding integer default: 2 Number of spaces to pad command completion variants. con_completion_format must be > 1. |
con_deadkey boolean default: 1 Set this if the console toggle button is also a deadkey. The operating system will be sent a backspace character as the console is toggled. Windows only. |
con_funchars_mode boolean default: 0 Orange text, LEDs and special chars with [Ctrl] key - kind of MQWCL behaviour when set to 1.
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con_hide_chat_input boolean default: 1 Hides the input of own chat text in the console.
cl_chatmode must be 1 or 2. |
con_highlight enum default: 0 Console highlighting mode. Will highlight a line in the console which contains your nickname.
See con_highlight_mark. |
con_highlight_mark string Specifies the text that will be used to highlight lines with con_highlight 2 and 3.
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con_notify boolean default: 1 Toggles the display of the notification area.
Notification area is the place where chat and game messages are displayed. |
con_notifylines integer default: 4 This variable sets the maximum number of notify lines (default 4, max 15) to be used at the top of the screen. Only affects con_notify. |
con_notifytime float default: 3 How long console messages stay on screen. |
con_prompt_charcode integer default: 93 ASCII code of prompt character. Value must be between 32 and 255. |
con_proportional boolean default: 0 Enable TrueType fonts on console text. |
con_shift float default: -10 Adjusts vertical offset of background of the console. |
con_tilde_mode enum default: 0 When enabled, allows you to use the tilde key also in the console and when typing messages.
To exit the console with con_tilde_mode 1, use Escape. |
con_timestamps enum default: 0 Toggles time stamps before mm1 or spectator messages. Does not apply to messages with cl_fakename.
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con_wordwrap boolean default: 1
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cvar_viewdefault boolean default: 1 When you type a cvar name into console (like 'gl_gamma' or 'r_rocketlight'), the client will tell you the default value of the cvar.
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cvar_viewhelp boolean default: 1 Automatically prints manual page when a variable name is typed in the console.
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cvar_viewlatched boolean default: 1 When you type a variable name in the console, you'll be able to see it's latched value if this is turned on.
Latched values are used for example for renderer settings. Variable value is latched until the renderer is restarted, in that moment the latched value becomes the actuall value of the variable. |
font_capitalize boolean default: 0 Draw all TrueType text in capital letters. |
font_facepath string Current TrueType font file. |
font_gradient_alternate_color1 string default: 175 120 52 Top color in Alternate TrueType text. |
font_gradient_alternate_color2 string default: 75 52 22 Bottom color in Alternate TrueType text. |
font_gradient_alternate_percent float default: 0.4 Slope of the gradient for Alternate TrueType text. |
font_gradient_normal_color1 string default: 255 255 255 Top color in Normal TrueType text. |
font_gradient_normal_color2 string default: 107 98 86 Bottom color in Normal TrueType text. |
font_gradient_normal_percent float default: 0.2 Slope of the gradient for Normal TrueType text. |
font_gradient_number_color1 string default: 255 255 150 Top color in Number TrueType text. |
font_gradient_number_color2 string default: 218 132 7 Bottom color in Number TrueType text. |
font_gradient_number_percent float default: 0.2 Slope of the gradient for Number TrueType text. |
font_outline_width integer default: 2 Scale of the outline around TrueType text. |
gl_alphafont boolean default: 1 Allows alpha transparency layer support for the console font.
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gl_charsets_min boolean default: 1 Speeds up start-up time by only searching for minimum number of charsets during start-up.
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gl_consolefont string default: povo5 Changes your console font.
Put all your charset images in qw/textures/charsets/*.png (and *.tga).
"/gl_consolefont original" will restore the 8bit font in your gfx.wad. loadcharset is an alias for gl_consolefont. |
gl_smoothfont boolean Smooths out the font (which = good). But in some cases the font wasn't designed to be smoothed (sometimes the case of custom console fonts etc).
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log_dir string The logging dir. |
log_readable boolean default: 1
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r_tracker_proportional boolean default: 0 Enable TrueType fonts on tracker text. |
scr_autoid_proportional boolean default: 0 Enable TrueType fonts on autoID text. |
scr_conalpha float default: 0.8 Opacity of the console background.
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scr_conback enum default: 1 Allows display of map preview as a console background.
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scr_conpicture string default: conback Console background image filename. Put console images into id1/gfx or qw/gfx or ezquake/gfx. |
scr_consize float default: 0.5 Range from 0 (minimum console height) to 1 (maximum) |
scr_conspeed float default: 9999 This variable controls the speed at which the console screen scrolls up and down. |
scr_damage_proportional boolean default: 0 Enable TrueType fonts on damage text. |
scr_printspeed float default: 8 This variable controls how fast the text is displayed at the end of the single player episodes. |
scr_scoreboard_proportional boolean default: 0 Enable TrueType fonts on the scoreboard. |
scr_shownick_proportional boolean default: 0 Enable TrueType fonts on shownick text. |
scr_teaminfo_proportional boolean default: 0 Enable TrueType fonts on teaminfo text. |
MQWCL HUD
hud_ammo1_align string Sets align of number of shells for both horizontal and vertical direction. |
hud_ammo1_align_x string Sets horizontal align of number of shells. |
hud_ammo1_align_y string Sets vertical align of number of shells. |
hud_ammo1_digits float Sets number of digits for number of shells. |
hud_ammo1_frame float Sets frame visibility and style for number of shells. |
hud_ammo1_frame_color string Defines the color of the background of the ammo1 HUD element. See HUD manual for more info. |
hud_ammo1_item_opacity float |
hud_ammo1_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ammo1_place string Sets relative positioning for number of shells. |
hud_ammo1_pos_x float Sets horizontal position of number of shells. |
hud_ammo1_pos_y float Sets vertical position of number of shells. |
hud_ammo1_scale float Sets size of number of shells. |
hud_ammo1_show float Switches showing of number of shells. |
hud_ammo1_style float Switches graphical style of number of shells. |
hud_ammo2_align string Sets align of number of nails. |
hud_ammo2_align_x string Sets horizontal align of number of nails. |
hud_ammo2_align_y string Sets vertical align of number of nails. |
hud_ammo2_digits float Sets number of digits for number of nails. |
hud_ammo2_frame float Sets frame visibility and style for number of nails. |
hud_ammo2_frame_color string Defines the color of the background of the ammo2 HUD element. See HUD manual for more info. |
hud_ammo2_item_opacity float |
hud_ammo2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ammo2_place string Sets relative positioning for number of nails. |
hud_ammo2_pos_x float Sets horizontal position of number of nails. |
hud_ammo2_pos_y float Sets vertical position of number of nails. |
hud_ammo2_scale float Sets size of number of nails. |
hud_ammo2_show float Switches showing of number of nails. |
hud_ammo2_style float Switches graphical style of number of nails. |
hud_ammo3_align string Sets align of number of rockets. |
hud_ammo3_align_x string Sets horizontal align of number of rockets. |
hud_ammo3_align_y string Sets vertical align of number of rockets. |
hud_ammo3_digits float Sets number of digits for number of rockets. |
hud_ammo3_frame float Sets frame visibility and style for number of rockets. |
hud_ammo3_frame_color string Defines the color of the background of the ammo3 HUD element. See HUD manual for more info. |
hud_ammo3_item_opacity float |
hud_ammo3_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ammo3_place string Sets relative positioning for number of rockets. |
hud_ammo3_pos_x float Sets horizontal position of number of rockets. |
hud_ammo3_pos_y float Sets vertical position of number of rockets. |
hud_ammo3_scale float Sets size of number of rockets. |
hud_ammo3_show float Switches showing of number of rockets. |
hud_ammo3_style float Switches graphical style of number of rockets. |
hud_ammo4_align string Sets align of number of cells. |
hud_ammo4_align_x string Sets horizontal align of number of cells. |
hud_ammo4_align_y string Sets vertical align of number of cells. |
hud_ammo4_digits float Sets number of digits for number of cells. |
hud_ammo4_frame float Sets frame visibility and style for number of cells. |
hud_ammo4_frame_color string Defines the color of the background of the ammo4 HUD element. See HUD manual for more info. |
hud_ammo4_item_opacity float |
hud_ammo4_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ammo4_place string Sets relative positioning for number of cells. |
hud_ammo4_pos_x float Sets horizontal position of number of cells. |
hud_ammo4_pos_y float Sets vertical position of number of cells. |
hud_ammo4_scale float Sets size of number of cells. |
hud_ammo4_show float Switches showing of number of cells. |
hud_ammo4_style float Switches graphical style of number of cells. |
hud_ammo_align string Sets align of current ammo value. |
hud_ammo_align_x string Sets horizontal align of current ammo value. |
hud_ammo_align_y string Sets vertical align of current ammo value. |
hud_ammo_digits float Sets number of digits for current ammo value. |
hud_ammo_frame float Sets frame visibility and style for current ammo value. |
hud_ammo_frame_color string Defines the color of the background of the ammo HUD element. See HUD manual for more info. |
hud_ammo_item_opacity float |
hud_ammo_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ammo_place string Sets relative positioning for current ammo value. |
hud_ammo_pos_x float Sets horizontal position of current ammo value. |
hud_ammo_pos_y float Sets vertical position of current ammo value. |
hud_ammo_scale float Sets size of current ammo value. |
hud_ammo_show float Switches showing of current ammo value. |
hud_ammo_style float Switches graphical style of current ammo value. |
hud_armor_align string Sets align of armor level. |
hud_armor_align_x string Sets horizontal align of armor level. |
hud_armor_align_y string Sets vertical align of armor level. |
hud_armor_digits float Sets number of digits for armor level. |
hud_armor_frame float Sets frame visibility and style for armor level. |
hud_armor_frame_color string Defines the color of the background of the armor HUD element. See HUD manual for more info. |
hud_armor_item_opacity float |
hud_armor_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_armor_pent_666 |
hud_armor_place string Sets relative positioning for armor level. |
hud_armor_pos_x float Sets horizontal position of armor level. |
hud_armor_pos_y float Sets vertical position of armor level. |
hud_armor_scale float Sets size of armor level. |
hud_armor_show float Switches showing of armor level. |
hud_armor_hidezero float Hide armor number if 0. |
hud_armor_style float Switches graphical style of armor level. |
hud_armordamage_align string Sets armordamage HUD element alignment.
See HUD manual for more info. |
hud_armordamage_align_x string Sets armordamage HUD element horizontal alignment.
See HUD manual for more info. |
hud_armordamage_align_y string Sets armordamage HUD element vertical alignment.
See HUD manual for more info. |
hud_armordamage_digits float Sets highest possible number of digits displayed in HUD element armordamage. |
hud_armordamage_duration float Sets how long armordamage should be visible after last damage to armor has been done.
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hud_armordamage_frame float Sets frame visibility and style for this HUD element.
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hud_armordamage_frame_color string Defines the color of the background of the armordamage HUD element. See HUD manual for more info. |
hud_armordamage_item_opacity float |
hud_armordamage_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_armordamage_place string Sets placement for this HUD element. You can align some elements relative to other elements.
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info. |
hud_armordamage_pos_x float Sets horizontal position of this HUD element. |
hud_armordamage_pos_y float Sets vertical position of this HUD element. |
hud_armordamage_scale float Sets overall size of this HUD element.
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hud_armordamage_show boolean Toggles visibility of this HUD element.
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hud_armordamage_style boolean Toggles between different numbers styles.
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hud_bar_armor_align_x string |
hud_bar_armor_align_y string |
hud_bar_armor_color_ga |
hud_bar_armor_color_ga_over |
hud_bar_armor_color_noarmor |
hud_bar_armor_color_ra |
hud_bar_armor_color_unnatural |
hud_bar_armor_color_ya |
hud_bar_armor_direction integer Direction of colored part inside HUD element that designates amount of armor.
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hud_bar_armor_frame |
hud_bar_armor_frame_color |
hud_bar_armor_height |
hud_bar_armor_item_opacity float |
hud_bar_armor_order |
hud_bar_armor_place string |
hud_bar_armor_pos_x |
hud_bar_armor_pos_y |
hud_bar_armor_show |
hud_bar_armor_width |
hud_bar_health_align_x string |
hud_bar_health_align_y string |
hud_bar_health_color_mega |
hud_bar_health_color_nohealth |
hud_bar_health_color_normal |
hud_bar_health_color_twomega |
hud_bar_health_color_unnatural |
hud_bar_health_direction integer Direction of colored part inside HUD element that designates amount of health.
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hud_bar_health_frame |
hud_bar_health_frame_color |
hud_bar_health_height |
hud_bar_health_item_opacity float |
hud_bar_health_order |
hud_bar_health_place string |
hud_bar_health_pos_x |
hud_bar_health_pos_y |
hud_bar_health_show |
hud_bar_health_width |
hud_clock_align_x string Sets horizontal align of clock. |
hud_clock_align_y string Sets vertical align of clock. |
hud_clock_big float Switches unsing larger version of clock. |
hud_clock_blink float Switches blinking colon of clock. |
hud_clock_content enum Controls what time to display.
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hud_clock_format enum Controls in what format the clock is displayed.
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hud_clock_frame float Sets frame visibility and style for clock. |
hud_clock_frame_color string Defines the color of the background of the clock HUD element. See HUD manual for more info. |
hud_clock_item_opacity float |
hud_clock_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_clock_place string Sets relative positioning for clock. |
hud_clock_pos_x float Sets horizontal position of clock. |
hud_clock_pos_y float Sets vertical position of clock. |
hud_clock_scale float Size of the clock HUD element. |
hud_clock_show float Switches showing of clock. |
hud_clock_style float Switches graphical style of clock. |
hud_democlock_align_x string Vertical alignment of the democlock HUD element. See the HUD manual for more info. |
hud_democlock_align_y string Vertical alignment of the democlock HUD element. See the HUD manual for more info. |
hud_democlock_big boolean Enables larger version of the democlock.
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hud_democlock_blink boolean Enables democlock colon blinking.
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hud_democlock_frame float Opacity of the background of the democlock HUD element. |
hud_democlock_frame_color string Defines the color of the background of the democlock HUD element. See HUD manual for more info. |
hud_democlock_item_opacity float |
hud_democlock_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_democlock_place string Placement of the democlock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_democlock_pos_x integer Horizontal relative position of the democlock HUD element. |
hud_democlock_pos_y integer Vertical relative position of the democlock HUD element. |
hud_democlock_scale float Size of the democlock HUD element. |
hud_democlock_show boolean Visibility of the democlock HUD element.
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hud_democlock_style integer Toggles democlock render styles. |
hud_scoreclock_align_x string Sets horizontal align of scoreclock. |
hud_scoreclock_align_y string Sets vertical align of scoreclock. |
hud_scoreclock_format string Controls in what format the scoreclock is displayed. Check the link below for available options. You can also add text, e.g. "time: %H:%M:%S" https://www.man7.org/linux/man-pages/man3/strftime.3.html |
hud_scoreclock_frame float Sets frame visibility and style for scoreclock. |
hud_scoreclock_frame_color string Defines the color of the background of the scoreclock HUD element. See HUD manual for more info. |
hud_scoreclock_item_opacity float |
hud_scoreclock_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_scoreclock_place string Sets relative positioning for scoreclock. |
hud_scoreclock_pos_x float Sets horizontal position of scoreclock. |
hud_scoreclock_pos_y float Sets vertical position of scoreclock. |
hud_scoreclock_scale float Scale of the scoreclock HUD element. |
hud_scoreclock_show boolean Toggles whether the scoreclock is displayed. It is only displayed when the scoreboard is open. |
hud_scoreclock_proportional boolean Toggles whether the scoreclock uses charset chars or TTF chars |
hud_digits_trim enum Changes how large numbers are treated in Head Up Display.
Applies to all HUD elements with 'digits' property. |
hud_editor_allowalign boolean Should aligning be allowed when using the HUD editor?
This can also be toggled when in the HUD editor by using the F3 button. |
hud_editor_allowmove boolean Allow moving HUD elements when in HUD editor mode.
This can also be toggled when in the HUD editor by using the F1 button. |
hud_editor_allowplace boolean Allow placing HUD elements in HUD editor mode.
This can also be toggled when in the HUD editor by using the F4 button. |
hud_editor_allowresize boolean Allow resizing HUD elements in HUD editor mode.
This can also be toggled when in the HUD editor by using the F2 button. |
hud_face_align_x string Sets horizontal align of player face. |
hud_face_align_y string Sets vertical align of player face. |
hud_face_frame float Sets frame visibility and style for player face. |
hud_face_frame_color string Defines the color of the background of the face HUD element. See HUD manual for more info. |
hud_face_item_opacity float |
hud_face_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_face_place string Sets relative positioning for player face. |
hud_face_pos_x float Sets horizontal position of player face. |
hud_face_pos_y float Sets vertical position of player face. |
hud_face_scale float Sets size of player face. |
hud_face_show float Switches showing of player face. |
hud_fps_align_x string Sets horizontal align of fps counter. |
hud_fps_align_y string Sets vertical align of fps counter. |
hud_fps_drop float Sets the value which will trigger displaying the fps (requires hud_fps_style 2 or 3). For example, with value hud_fps_drop 70, the fps will only be displayed if it drops to 70 or below. For fps values greater than 70, the fps will not be displayed.
Can also be set to a negative value, interpretted as relative to cl_maxfps |
hud_fps_frame float Sets frame visibility and style for fps counter. |
hud_fps_frame_color string Defines the color of the background of the fps HUD element. See HUD manual for more info. |
hud_fps_item_opacity float |
hud_fps_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_fps_place string Sets relative positioning for fps counter. |
hud_fps_pos_x float Sets horizontal position of fps counter. |
hud_fps_pos_y float Sets vertical position of fps counter. |
hud_fps_show float Switches showing of fps counter. |
hud_fps_show_min float Switches showing of fps counter. |
hud_fps_style enum Alters how and when the fps is drawn. Please see hud_fps_drop for styles 2 and 3.
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hud_fps_title float Switches displaying the text "fps" of fps counter. |
hud_frags_align_x string Sets horizontal align of frags bar. |
hud_frags_align_y string Sets vertical align of frags bar. |
hud_frags_bignum float Changes the scale of the fragcount number.
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hud_frags_cell_height float Sets cell height of frags bar. |
hud_frags_cell_width float Sets cell width of frags bar. |
hud_frags_colors_alpha float Sets the opacity of the players colors for the frags hud element. |
hud_frags_cols float Sets number of columns of frags bar. |
hud_frags_extra_spec_info string Enables to see when people have rocket launchers, lightning guns, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
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hud_frags_fliptext boolean Toggles alignment of players nick and team name in frags HUD element.
Use 'frags shownames 1' and/or 'frags showteams 1' to show names and team names of players. |
hud_frags_frame float Sets frame visibility and style for frags bar. |
hud_frags_frame_color string Defines the color of the background of the frags HUD element. See HUD manual for more info. |
hud_frags_item_opacity float |
hud_frags_maxname integer The max number of characters to use for displaying the names in the frags element. |
hud_frags_notintp |
hud_frags_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_frags_padtext boolean Toggles text padding in 'frags' HUD element.
Use 'frags shownames 1' and/or 'frags showteams 1'. |
hud_frags_place string Sets relative positioning for frags bar. |
hud_frags_pos_x float Sets horizontal position of frags bar. |
hud_frags_pos_y float Sets vertical position of frags bar. |
hud_frags_rows float Sets number of rows in frags bar. |
hud_frags_show float Switches showing of frags bar. |
hud_frags_shownames boolean Draws players names next to frag counts in 'frags' HUD element.
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hud_frags_showself_always boolean Forces the client to show the part of frags table where you are.
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hud_frags_showteams boolean Draws players' team tags next to frag counts in 'frags' HUD element.
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hud_frags_space_x float Sets vertical spacing of frags bar. |
hud_frags_space_y float Sets horizontal spacing of frags bar. |
hud_frags_strip float Switches stripped version of frags bar. |
hud_frags_style enum Sets drawing style of 'frags' HUD element.
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hud_frags_teamsort float Switches sorting by teams in frags bar. |
hud_frags_vertical float Switches vertical rendering of frags bar. |
hud_gameclock_align_x string Vertical alignment of the gameclock HUD element. See the HUD manual for more info. |
hud_gameclock_align_y string Vertical alignment of the gameclock HUD element. See the HUD manual for more info. |
hud_gameclock_big boolean Draw the text of the gameclock using big numbers.
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hud_gameclock_blink boolean Blink the colon on the gameclock hud element every second.
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hud_gameclock_countdown boolean Changes the direction of the game clock (gameclock HUD element)
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hud_gameclock_frame float Opacity of the background of the gameclock HUD element. |
hud_gameclock_frame_color string Defines the color of the background of the gameclock HUD element. See HUD manual for more info. |
hud_gameclock_item_opacity float |
hud_gameclock_offset integer Allows using gameclock in custom mods that don't support standard KT-like clock synchronization. Some Capture The Flag or Team Fortress mods can take a use of this. |
hud_gameclock_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gameclock_place string Placement of the gameclock HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_gameclock_pos_x integer Horizontal relative position of the gameclock HUD element. |
hud_gameclock_pos_y integer Vertical relative position of the gameclock HUD element. |
hud_gameclock_scale float Size of the gameclock HUD element. |
hud_gameclock_show boolean Visibility of the gameclock HUD element.
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hud_gameclock_style enum Sets the style of the gameclock hud element.
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hud_gamesummary_format string default: RYM myr Sets the content of the gamesummary hud element.
MVD playback only. if the letter is in upper-case, it refers to the first team, otherwise the second. |
hud_group1_align_x string Sets horizontal align of grouping object 1. |
hud_group1_align_y string Sets vertical align of grouping object 1. |
hud_group1_frame float Sets frame visibility and style for grouping object 1. |
hud_group1_frame_color string Defines the color of the background of the group1 HUD element. See HUD manual for more info. |
hud_group1_height float Sets vertical size of grouping object 1. |
hud_group1_item_opacity float |
hud_group1_name string Sets name of grouping object 1. |
hud_group1_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group1_pic_alpha float Transparency level of the background image of the group1 HUD element. |
hud_group1_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group1 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group1_picture string Sets background picture of grouping object 1. |
hud_group1_place string Sets relative positioning for grouping object 1. |
hud_group1_pos_x float Sets horizontal position of grouping object 1. |
hud_group1_pos_y float Sets vertical position of grouping object 1. |
hud_group1_show float Switches showing of grouping object 1. |
hud_group1_width float Sets horizontal size of grouping object 1. |
hud_group2_align_x string Sets horizontal align of grouping object 2. |
hud_group2_align_y string Sets vertical align of grouping object 2. |
hud_group2_frame float Sets frame visibility and style for grouping object 2. |
hud_group2_frame_color string Defines the color of the background of the group2 HUD element. See HUD manual for more info. |
hud_group2_height float Sets vertical size of grouping object 2. |
hud_group2_item_opacity float |
hud_group2_name string Sets name of grouping object 2. |
hud_group2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group2_pic_alpha float Transparency level of the background image of the group2 HUD element. |
hud_group2_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group2 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group2_picture string Sets background picture of grouping object 2. |
hud_group2_place string Sets relative positioning for grouping object 2. |
hud_group2_pos_x float Sets horizontal position of grouping object 2. |
hud_group2_pos_y float Sets vertical position of grouping object 2. |
hud_group2_show float Switches showing of grouping object 2. |
hud_group2_width float Sets horizontal size of grouping object 2. |
hud_group3_align_x string Sets horizontal align of grouping object 3. |
hud_group3_align_y string Sets vertical align of grouping object 3. |
hud_group3_frame float Sets frame visibility and style for grouping object 3. |
hud_group3_frame_color string Defines the color of the background of the group3 HUD element. See HUD manual for more info. |
hud_group3_height float Sets vertical size of grouping object 3. |
hud_group3_item_opacity float |
hud_group3_name string Sets name of grouping object 3. |
hud_group3_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group3_pic_alpha float Transparency level of the background image of the group3 HUD element. |
hud_group3_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group3 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group3_picture string Sets background picture of grouping object 3. |
hud_group3_place string Sets relative positioning for grouping object 3. |
hud_group3_pos_x float Sets horizontal position of grouping object 3. |
hud_group3_pos_y float Sets vertical position of grouping object 3. |
hud_group3_show float Switches showing of grouping object 3. |
hud_group3_width float Sets horizontal size of grouping object 3. |
hud_group4_align_x string Sets horizontal align of grouping object 4. |
hud_group4_align_y string Sets vertical align of grouping object 4. |
hud_group4_frame float Sets frame visibility and style for grouping object 4. |
hud_group4_frame_color string Defines the color of the background of the group4 HUD element. See HUD manual for more info. |
hud_group4_height float Sets vertical size of grouping object 4. |
hud_group4_item_opacity float |
hud_group4_name string Sets name of grouping object 4. |
hud_group4_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group4_pic_alpha float Transparency level of the background image of the group4 HUD element. |
hud_group4_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group4 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group4_picture string Sets background picture of grouping object 4. |
hud_group4_place string Sets relative positioning for grouping object 4. |
hud_group4_pos_x float Sets horizontal position of grouping object 4. |
hud_group4_pos_y float Sets vertical position of grouping object 4. |
hud_group4_show float Switches showing of grouping object 4. |
hud_group4_width float Sets horizontal size of grouping object 4. |
hud_group5_align_x string Sets horizontal align of grouping object 5. |
hud_group5_align_y string Sets vertical align of grouping object 5. |
hud_group5_frame float Sets frame visibility and style for grouping object 5. |
hud_group5_frame_color string Defines the color of the background of the group5 HUD element. See HUD manual for more info. |
hud_group5_height float Sets vertical size of grouping object 5. |
hud_group5_item_opacity float |
hud_group5_name string Sets name of grouping object 5. |
hud_group5_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group5_pic_alpha float Transparency level of the background image of the group5 HUD element. |
hud_group5_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group5 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group5_picture string Sets background picture of grouping object 5. |
hud_group5_place string Sets relative positioning for grouping object 5. |
hud_group5_pos_x float Sets horizontal position of grouping object 5. |
hud_group5_pos_y float Sets vertical position of grouping object 5. |
hud_group5_show float Switches showing of grouping object 5. |
hud_group5_width float Sets horizontal size of grouping object 5. |
hud_group6_align_x string Sets horizontal align of grouping object 6. |
hud_group6_align_y string Sets vertical align of grouping object 6. |
hud_group6_frame float Sets frame visibility and style for grouping object 6. |
hud_group6_frame_color string Defines the color of the background of the group6 HUD element. See HUD manual for more info. |
hud_group6_height float Sets vertical size of grouping object 6. |
hud_group6_item_opacity float |
hud_group6_name string Sets name of grouping object 6. |
hud_group6_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group6_pic_alpha float Transparency level of the background image of the group6 HUD element. |
hud_group6_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group6 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group6_picture string Sets background picture of grouping object 6. |
hud_group6_place string Sets relative positioning for grouping object 6. |
hud_group6_pos_x float Sets horizontal position of grouping object 6. |
hud_group6_pos_y float Sets vertical position of grouping object 6. |
hud_group6_show float Switches showing of grouping object 6. |
hud_group6_width float Sets horizontal size of grouping object 6. |
hud_group7_align_x string Sets horizontal align of grouping object 7. |
hud_group7_align_y string Sets vertical align of grouping object 7. |
hud_group7_frame float Sets frame visibility and style for grouping object 7. |
hud_group7_frame_color string Defines the color of the background of the group7 HUD element. See HUD manual for more info. |
hud_group7_height float Sets vertical size of grouping object 7. |
hud_group7_item_opacity float |
hud_group7_name string Sets name of grouping object 7. |
hud_group7_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group7_pic_alpha float Transparency level of the background image of the group7 HUD element. |
hud_group7_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group7 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group7_picture string Sets background picture of grouping object 7. |
hud_group7_place string Sets relative positioning for grouping object 7. |
hud_group7_pos_x float Sets horizontal position of grouping object 7. |
hud_group7_pos_y float Sets vertical position of grouping object 7. |
hud_group7_show float Switches showing of grouping object 7. |
hud_group7_width float Sets horizontal size of grouping object 7. |
hud_group8_align_x string Sets horizontal align of grouping object 8. |
hud_group8_align_y string Sets vertical align of grouping object 8. |
hud_group8_frame float Sets frame visibility and style for grouping object 8. |
hud_group8_frame_color string Defines the color of the background of the group8 HUD element. See HUD manual for more info. |
hud_group8_height float Sets vertical size of grouping object 8. |
hud_group8_item_opacity float |
hud_group8_name string Sets name of grouping object 8. |
hud_group8_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group8_pic_alpha float Transparency level of the background image of the group8 HUD element. |
hud_group8_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group8 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group8_picture string Sets background picture of grouping object 8. |
hud_group8_place string Sets relative positioning for grouping object 8. |
hud_group8_pos_x float Sets horizontal position of grouping object 8. |
hud_group8_pos_y float Sets vertical position of grouping object 8. |
hud_group8_show float Switches showing of grouping object 8. |
hud_group8_width float Sets horizontal size of grouping object 8. |
hud_group9_align_x string Sets horizontal align of grouping object 9. |
hud_group9_align_y string Sets vertical align of grouping object 9. |
hud_group9_frame float Sets frame visibility and style for grouping object 9. |
hud_group9_frame_color string Defines the color of the background of the group9 HUD element. See HUD manual for more info. |
hud_group9_height float Sets vertical size of grouping object 9. |
hud_group9_item_opacity float |
hud_group9_name string Sets name of grouping object 9. |
hud_group9_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_group9_pic_alpha float Transparency level of the background image of the group9 HUD element. |
hud_group9_pic_scalemode integer Changes the style how the background picture is aligned and stretched for the group9 HUD element. Values from 0 to 5 are supported. See HUD manual for more info. |
hud_group9_picture string Sets background picture of grouping object 9. |
hud_group9_place string Sets relative positioning for grouping object 9. |
hud_group9_pos_x float Sets horizontal position of grouping object 9. |
hud_group9_pos_y float Sets vertical position of grouping object 9. |
hud_group9_show float Switches showing of grouping object 9. |
hud_group9_width float Sets horizontal size of grouping object 9. |
hud_gun2_align_x string Sets horizontal align of shotgun icon. |
hud_gun2_align_y string Sets vertical align of shotgun icon. |
hud_gun2_frame float Sets frame visibility and style for shotgun icon. |
hud_gun2_frame_color string Defines the color of the background of the gun2 HUD element. See HUD manual for more info. |
hud_gun2_item_opacity float |
hud_gun2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun2_place string Sets relative positioning for shotgun icon. |
hud_gun2_pos_x float Sets horizontal position of shotgun icon. |
hud_gun2_pos_y float Sets vertical position of shotgun icon. |
hud_gun2_scale float Sets size of shotgun icon. |
hud_gun2_show float Switches showing of shotgun icon. |
hud_gun2_style enum Switches the graphical style of the shotgun icon.
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hud_gun3_align_x string Sets horizontal align of super shotgun icon. |
hud_gun3_align_y string Sets vertical align of super shotgun icon. |
hud_gun3_frame float Sets frame visibility and style for super shotgun icon. |
hud_gun3_frame_color string Defines the color of the background of the gun3 HUD element. See HUD manual for more info. |
hud_gun3_item_opacity float |
hud_gun3_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun3_place string Sets relative positioning for super shotgun icon. |
hud_gun3_pos_x float Sets horizontal position of super shotgun icon. |
hud_gun3_pos_y float Sets vertical position of super shotgun icon. |
hud_gun3_scale float Sets size of super shotgun icon. |
hud_gun3_show float Switches showing of super shotgun icon. |
hud_gun3_style enum Switches the graphical style of the super shotgun icon.
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hud_gun4_align_x string Sets horizontal align of nailgun icon. |
hud_gun4_align_y string Sets vertical align of nailgun icon. |
hud_gun4_frame float Sets frame visibility and style for nailgun icon. |
hud_gun4_frame_color string Defines the color of the background of the gun4 HUD element. See HUD manual for more info. |
hud_gun4_item_opacity float |
hud_gun4_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun4_place string Sets relative positioning for nailgun icon. |
hud_gun4_pos_x float Sets horizontal position of nailgun icon. |
hud_gun4_pos_y float Sets vertical position of nailgun icon. |
hud_gun4_scale float Sets size of nailgun icon. |
hud_gun4_show float Switches showing of nailgun icon. |
hud_gun4_style enum Switches the graphical style of the nailgun icon.
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hud_gun5_align_x string Sets horizontal align of super nailgun icon. |
hud_gun5_align_y string Sets vertical align of super nailgun icon. |
hud_gun5_frame float Sets frame visibility and style for super nailgun icon. |
hud_gun5_frame_color string Defines the color of the background of the gun5 HUD element. See HUD manual for more info. |
hud_gun5_item_opacity float |
hud_gun5_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun5_place string Sets relative positioning for super nailgun icon. |
hud_gun5_pos_x float Sets horizontal position of super nailgun icon. |
hud_gun5_pos_y float Sets vertical position of super nailgun icon. |
hud_gun5_scale float Sets size of super nailgun icon. |
hud_gun5_show float Switches showing of super nailgun icon. |
hud_gun5_style enum Switches the graphical style of the super nailgun icon.
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hud_gun6_align_x string Sets horizontal align of grenade launcher icon. |
hud_gun6_align_y string Sets vertical align of grenade launcher icon. |
hud_gun6_frame float Sets frame visibility and style for grenade launcher icon. |
hud_gun6_frame_color string Defines the color of the background of the gun6 HUD element. See HUD manual for more info. |
hud_gun6_item_opacity float |
hud_gun6_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun6_place string Sets relative positioning for grenade launcher icon. |
hud_gun6_pos_x float Sets horizontal position of grenade launcher icon. |
hud_gun6_pos_y float Sets vertical position of grenade launcher icon. |
hud_gun6_scale float Sets size of grenade launcher icon. |
hud_gun6_show float Switches showing of grenade launcher icon. |
hud_gun6_style enum Switches the graphical style of the grenade launcher icon.
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hud_gun7_align_x string Sets horizontal align of rocket launcher icon. |
hud_gun7_align_y string Sets vertical align of rocket launcher icon. |
hud_gun7_frame float Sets frame visibility and style for rocket launcher icon. |
hud_gun7_frame_color string Defines the color of the background of the gun7 HUD element. See HUD manual for more info. |
hud_gun7_item_opacity float |
hud_gun7_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun7_place string Sets relative positioning for rocket launcher icon. |
hud_gun7_pos_x float Sets horizontal position of rocket launcher icon. |
hud_gun7_pos_y float Sets vertical position of rocket launcher icon. |
hud_gun7_scale float Sets size of rocket launcher icon. |
hud_gun7_show float Switches showing of rocket launcher icon. |
hud_gun7_style enum Switches the graphical style of the rocket launcher icon.
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hud_gun8_align_x string Sets horizontal align of lightning gun icon. |
hud_gun8_align_y string Sets vertical align of lightning gun icon. |
hud_gun8_frame float Sets frame visibility and style for lightning gun icon. |
hud_gun8_frame_color string Defines the color of the background of the gun8 HUD element. See HUD manual for more info. |
hud_gun8_item_opacity float |
hud_gun8_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun8_place string Sets relative positioning for lightning gun icon. |
hud_gun8_pos_x float Sets horizontal position of lightning gun icon. |
hud_gun8_pos_y float Sets vertical position of lightning gun icon. |
hud_gun8_scale float Sets size of lightning gun icon. |
hud_gun8_show float Switches showing of lightning gun icon. |
hud_gun8_style enum Switches the graphical style of the lightning gun icon.
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hud_gun8_wide float Switches wide and short of version of lightning gun icon. |
hud_gun_align_x string Sets horizontal align of current weapon icon. |
hud_gun_align_y string Sets vertical align of current weapon icon. |
hud_gun_frame float Sets frame visibility and style for current weapon icon. |
hud_gun_frame_color string Defines the color of the background of the gun HUD element. See HUD manual for more info. |
hud_gun_item_opacity float |
hud_gun_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_gun_place string Sets relative positioning for current weapon icon. |
hud_gun_pos_x float Sets horizontal position of current weapon icon. |
hud_gun_pos_y float Sets vertical position of current weapon icon. |
hud_gun_scale float Sets size of current weapon icon. |
hud_gun_show float Switches showing of current weapon icon. |
hud_gun_style enum Switches graphical style of the current weapon's icon.
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hud_gun_wide float Switches between wide and short version of current weapon icon. |
hud_health_align string Sets align of health level. |
hud_health_align_x string Sets horizontal align of health level. |
hud_health_align_y string Sets vertical align of health level. |
hud_health_digits float Sets number of digits for health level. |
hud_health_frame float Sets frame visibility and style for health level. |
hud_health_frame_color string Defines the color of the background of the health HUD element. See HUD manual for more info. |
hud_health_item_opacity float |
hud_health_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_health_place string Sets relative positioning for health level. |
hud_health_pos_x float Sets horizontal position of health level. |
hud_health_pos_y float Sets vertical position of health level. |
hud_health_scale float Sets size of health level. |
hud_health_show float Switches showing of health level. |
hud_health_style float Switches graphical style of health level. |
hud_healthdamage_align string Sets healthdamage HUD element alignment.
See HUD manual for more info. |
hud_healthdamage_align_x string Sets healthdamage HUD element horizontal alignment.
See HUD manual for more info. |
hud_healthdamage_align_y string Sets healthdamage HUD element vertical alignment.
See HUD manual for more info. |
hud_healthdamage_digits float Sets highest possible number of digits displayed in HUD element healthdamage. |
hud_healthdamage_duration float Sets how long healthdamage should be visible after last damage to health has been done.
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hud_healthdamage_frame float Sets frame visibility and style for this HUD element.
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hud_healthdamage_frame_color string Defines the color of the background of the healthdamage HUD element. See HUD manual for more info. |
hud_healthdamage_item_opacity float |
hud_healthdamage_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_healthdamage_place string Sets placement for this HUD element. You can align some elements relative to other elements.
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info. |
hud_healthdamage_pos_x float Sets horizontal position of this HUD element. |
hud_healthdamage_pos_y float Sets vertical position of this HUD element. |
hud_healthdamage_scale float Sets overall size of this HUD element.
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hud_healthdamage_show boolean Toggles visibility of this HUD element.
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hud_healthdamage_style boolean Toggles between different numbers styles.
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hud_iammo1_align_x string Sets horizontal align of shells icon. |
hud_iammo1_align_y string Sets vertical align of shells icon. |
hud_iammo1_frame float Sets frame visibility and style for shells icon. |
hud_iammo1_frame_color string Defines the color of the background of the iammo1 HUD element. See HUD manual for more info. |
hud_iammo1_item_opacity float |
hud_iammo1_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iammo1_place string Sets relative positioning for shells icon. |
hud_iammo1_pos_x float Sets horizontal position of shells icon. |
hud_iammo1_pos_y float Sets vertical position of shells icon. |
hud_iammo1_scale float Sets size of shells icon. |
hud_iammo1_show float Switches showing of shells icon. |
hud_iammo1_style float Switches graphical style of shells icon. |
hud_iammo2_align_x string Sets horizontal align of nails icon. |
hud_iammo2_align_y string Sets vertical align of nails icon. |
hud_iammo2_frame float Sets frame visibility and style for nails icon. |
hud_iammo2_frame_color string Defines the color of the background of the iammo2 HUD element. See HUD manual for more info. |
hud_iammo2_item_opacity float |
hud_iammo2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iammo2_place string Sets relative positioning for nails icon. |
hud_iammo2_pos_x float Sets horizontal position of nails icon. |
hud_iammo2_pos_y float Sets vertical position of nails icon. |
hud_iammo2_scale float Sets size of nails icon. |
hud_iammo2_show float Switches showing of nails icon. |
hud_iammo2_style float Switches graphical style of nails icon. |
hud_iammo3_align_x string Sets horizontal align of rockets icon. |
hud_iammo3_align_y string Sets vertical align of rockets icon. |
hud_iammo3_frame float Sets frame visibility and style for rockets icon. |
hud_iammo3_frame_color string Defines the color of the background of the iammo3 HUD element. See HUD manual for more info. |
hud_iammo3_item_opacity float |
hud_iammo3_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iammo3_place string Sets relative positioning for rockets icon. |
hud_iammo3_pos_x float Sets horizontal position of rockets icon. |
hud_iammo3_pos_y float Sets vertical position of rockets icon. |
hud_iammo3_scale float Sets size of rockets icon. |
hud_iammo3_show float Switches showing of rockets icon. |
hud_iammo3_style float Switches graphical style of rockets icon. |
hud_iammo4_align_x string Sets horizontal align of cells icon. |
hud_iammo4_align_y string Sets vertical align of cells icon. |
hud_iammo4_frame float Sets frame visibility and style for cells icon. |
hud_iammo4_frame_color string Defines the color of the background of the iammo4 HUD element. See HUD manual for more info. |
hud_iammo4_item_opacity float |
hud_iammo4_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iammo4_place string Sets relative positioning for cells icon. |
hud_iammo4_pos_x float Sets horizontal position of cells icon. |
hud_iammo4_pos_y float Sets vertical position of cells icon. |
hud_iammo4_scale float Sets size of cells icon. |
hud_iammo4_show float Switches showing of cells icon. |
hud_iammo4_style float Switches graphical style of cells icon. |
hud_iammo_align_x string Sets horizontal align of current ammo icon. |
hud_iammo_align_y string Sets vertical align of current ammo icon. |
hud_iammo_frame float Sets frame visibility and style for current ammo icon. |
hud_iammo_frame_color string Defines the color of the background of the iammo HUD element. See HUD manual for more info. |
hud_iammo_item_opacity float |
hud_iammo_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iammo_place string Sets relative positioning for current ammo icon. |
hud_iammo_pos_x float Sets horizontal position of current ammo icon. |
hud_iammo_pos_y float Sets vertical position of current ammo icon. |
hud_iammo_scale float Sets size of current ammo icon. |
hud_iammo_show float Switches showing of current ammo icon. |
hud_iammo_style float Switches graphical style of current ammo icon. |
hud_iarmor_align_x string Sets horizontal align of armor icon. |
hud_iarmor_align_y string Sets vertical align of armor icon. |
hud_iarmor_frame float Sets frame visibility and style for armor icon. |
hud_iarmor_frame_color string Defines the color of the background of the iarmor HUD element. See HUD manual for more info. |
hud_iarmor_item_opacity float |
hud_iarmor_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_iarmor_place string Sets relative positioning for armor icon. |
hud_iarmor_pos_x float Sets horizontal position of armor icon. |
hud_iarmor_pos_y float Sets vertical position of armor icon. |
hud_iarmor_scale float Sets size of armor icon. |
hud_iarmor_show float Switches showing of armor icon. |
hud_iarmor_style float Switches graphical style of armor icon. |
hud_itemsclock_align_x string |
hud_itemsclock_align_y string |
hud_itemsclock_filter integer Space-separated list of items to NOT be shown.
Options are: gl, rl, lg, quad, pent, ring, suit, mh, ga, ya, ra. |
hud_itemsclock_frame |
hud_itemsclock_frame_color |
hud_itemsclock_item_opacity float |
hud_itemsclock_order |
hud_itemsclock_place string |
hud_itemsclock_pos_x |
hud_itemsclock_pos_y |
hud_itemsclock_scale float Sets size of items clock items relative to standard font size. |
hud_itemsclock_show |
hud_itemsclock_style |
hud_itemsclock_timelimit |
hud_key1_align_x string Sets horizontal align of silver key. |
hud_key1_align_y string Sets vertical align of silver key. |
hud_key1_frame float Sets frame visibility and style for silver key. |
hud_key1_frame_color string Defines the color of the background of the key1 HUD element. See HUD manual for more info. |
hud_key1_item_opacity float |
hud_key1_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_key1_place string Sets relative positioning for silver key. |
hud_key1_pos_x float Sets horizontal position of silver key. |
hud_key1_pos_y float Sets vertical position of silver key. |
hud_key1_scale float Sets size of silver key. |
hud_key1_show float Switches showing of silver key. |
hud_key1_style float Switches graphical style of silver key. |
hud_key2_align_x string Sets horizontal align of gold key. |
hud_key2_align_y string Sets vertical align of gold key. |
hud_key2_frame float Sets frame visibility and style for gold key. |
hud_key2_frame_color string Defines the color of the background of the key2 HUD element. See HUD manual for more info. |
hud_key2_item_opacity float |
hud_key2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_key2_place string Sets relative positioning for gold key. |
hud_key2_pos_x float Sets horizontal position of gold key. |
hud_key2_pos_y float Sets vertical position of gold key. |
hud_key2_scale float Sets size of gold key. |
hud_key2_show float Switches showing of gold key. |
hud_key2_style float Switches graphical style of gold key. |
hud_keys_align_x string |
hud_keys_align_y string |
hud_keys_frame float |
hud_keys_frame_color |
hud_keys_item_opacity float |
hud_keys_order |
hud_keys_place string |
hud_keys_pos_x |
hud_keys_pos_y |
hud_keys_scale |
hud_keys_show |
hud_net_align_x string Sets horizontal align of net statistics. |
hud_net_align_y string Sets vertical align of net statistics. |
hud_net_frame float Sets frame visibility and style for net statistics. |
hud_net_frame_color string Defines the color of the background of the net HUD element. See HUD manual for more info. |
hud_net_item_opacity float |
hud_net_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_net_period float Sets period for updating net statistics. |
hud_net_place string Sets relative positioning for net statistics. |
hud_net_pos_x float Sets horizontal position of net statistics. |
hud_net_pos_y float Sets vertical position of net statistics. |
hud_net_show float Switches showing of net statistics. |
hud_netgraph_align_x string Sets horizontal align of everything about net. |
hud_netgraph_align_y string Sets vertical align of everything about net. |
hud_netgraph_alpha float Sets transparency level of everything about net. |
hud_netgraph_frame float Sets frame visibility and style for everything about net. |
hud_netgraph_frame_color string Defines the color of the background of the netgraph HUD element. See HUD manual for more info. |
hud_netgraph_height float Sets vertical size of everything about net. |
hud_netgraph_inframes float setting this to "1" lets you measure your latency in an alternate way every level of netgraph will mean one frame of delay, between sending it to server and getting answer. On local/lan server you'll always get one frame of delay, even with low FPS. |
hud_netgraph_item_opacity float |
hud_netgraph_lostscale float lets you cut down those red, yellow, blue and gray bars, which are always full-height.
Possible values are the range from 0 to 1. |
hud_netgraph_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_netgraph_place string Sets relative positioning for everything about net. |
hud_netgraph_ploss float print packet loss or not everything about net. |
hud_netgraph_pos_x float Sets horizontal position of everything about net. |
hud_netgraph_pos_y float Sets vertical position of everything about net. |
hud_netgraph_scale float Sets size of everything about net. |
hud_netgraph_show float Switches showing of everything about net. |
hud_netgraph_swap_x float reverse horizontally, like for placing at left edge of the screen. |
hud_netgraph_swap_y float reverse vertically, like for top edge. |
hud_netgraph_width float Sets horizontal size of everything about net. |
hud_netproblem_align_x string |
hud_netproblem_align_y string |
hud_netproblem_frame |
hud_netproblem_frame_color |
hud_netproblem_item_opacity float |
hud_netproblem_order |
hud_netproblem_place string |
hud_netproblem_pos_x |
hud_netproblem_pos_y |
hud_netproblem_scale |
hud_netproblem_show |
hud_notify_align_x string |
hud_notify_align_y string |
hud_notify_cols |
hud_notify_frame |
hud_notify_frame_color |
hud_notify_item_opacity float |
hud_notify_order |
hud_notify_place string |
hud_notify_pos_x |
hud_notify_pos_y |
hud_notify_rows |
hud_notify_scale |
hud_notify_show |
hud_notify_time |
hud_ownfrags_align_x string |
hud_ownfrags_align_y string |
hud_ownfrags_frame float |
hud_ownfrags_frame_color |
hud_ownfrags_item_opacity float |
hud_ownfrags_order |
hud_ownfrags_place string |
hud_ownfrags_pos_x |
hud_ownfrags_pos_y |
hud_ownfrags_scale float |
hud_ownfrags_show |
hud_ownfrags_timeout |
hud_pent_align_x string Sets horizontal align of pentagram icon. |
hud_pent_align_y string Sets vertical align of pentagram icon. |
hud_pent_frame float Sets frame visibility and style for pentagram icon. |
hud_pent_frame_color string Defines the color of the background of the pent HUD element. See HUD manual for more info. |
hud_pent_item_opacity float |
hud_pent_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_pent_place string Sets relative positioning for pentagram icon. |
hud_pent_pos_x float Sets horizontal position of pentagram icon. |
hud_pent_pos_y float Sets vertical position of pentagram icon. |
hud_pent_scale float Sets size of pentagram icon. |
hud_pent_show float Switches showing of pentagram icon. |
hud_pent_style float Switches graphical style of pentagram icon. |
hud_ping_align_x string Sets horizontal align of small net statistics. |
hud_ping_align_y string Sets vertical align of small net statistics. |
hud_ping_blink float Enable yellow blinking dot, which shows when your ping is recalculated. |
hud_ping_frame float Sets frame visibility and style for small net statistics. |
hud_ping_frame_color string Defines the color of the background of the ping HUD element. See HUD manual for more info. |
hud_ping_item_opacity float |
hud_ping_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ping_period float period of time between updates (minimum value is your frame time) |
hud_ping_place string Sets relative positioning for small net statistics. |
hud_ping_pos_x float Sets horizontal position of small net statistics; |
hud_ping_pos_y float Sets vertical position of small net statistics. |
hud_ping_show float Switches showing of small net statistics. |
hud_ping_show_dev float Switches showing of small net statistics. |
hud_ping_show_max float Switches showing of small net statistics. |
hud_ping_show_min float Switches showing of small net statistics. |
hud_ping_show_pl float Switches showing of small net statistics. |
hud_ping_style |
hud_planmode boolean Toggles special hud-editing mode where all hud elements are being displayed.
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hud_quad_align_x string Sets horizontal align of quad icon. |
hud_quad_align_y string Sets vertical align of quad icon. |
hud_quad_frame float Sets frame visibility and style for quad icon. |
hud_quad_frame_color string Defines the color of the background of the quad HUD element. See HUD manual for more info. |
hud_quad_item_opacity float |
hud_quad_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_quad_place string Sets relative positioning for quad icon. |
hud_quad_pos_x float Sets horizontal position of quad icon. |
hud_quad_pos_y float Sets vertical position of quad icon. |
hud_quad_scale float Sets size of quad icon. |
hud_quad_show float Switches showing of quad icon. |
hud_quad_style float Switches graphical style of quad icon. |
hud_radar_align_x string Vertical alignment of the radar HUD element. See the HUD manual for more info. |
hud_radar_align_y string Vertical alignment of the radar HUD element. See the HUD manual for more info. |
hud_radar_autosize boolean Automatically size the Radar hud item to show the radar picture at the resolution it was created for.
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hud_radar_fade_players boolean Fade players (make them more transparent) as they lose health/armor.
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hud_radar_frame float Opacity of the background of the radar HUD element. |
hud_radar_frame_color string Defines the color of the background of the radar HUD element. See HUD manual for more info. |
hud_radar_height integer Sets the height of the radar hud item. Note that if hud_radar_autosize is set, this value will be ignored. |
hud_radar_highlight enum Show a highlight around the currently tracked player on the radar or not.
Change the color of the higlight using the hud_radar_highlight_color variable. |
hud_radar_highlight_color string Sets the RGBA color of the highlight of the tracked player for the radar HUD element.
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hud_radar_item_opacity float |
hud_radar_itemfilter string Decides what items should be shown on the radar. Such as ammo, health packs, backpacks and powerups.
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces. |
hud_radar_onlytp enum Decides whetever the radar hud item should be shown only when in teamplay mode, or demo playback.
The radar will NOT be visible when playing as a normal player no matter what you set this to, this only applies to spectators/during demo playback. |
hud_radar_opacity float The opacity of the radar.
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hud_radar_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_radar_otherfilter string Decides what "other" things, such as projectiles (rockets, nails, shaft beam), gibs, and explosions, that should be shown on the radar.
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces. |
hud_radar_place string Placement of the radar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_radar_player_size float The radius in of the players on the radar. If show_height is turned on, then this ofcourse depends on what height the player is located at. |
hud_radar_pos_x integer Horizontal relative position of the radar HUD element. |
hud_radar_pos_y integer Vertical relative position of the radar HUD element. |
hud_radar_show boolean Visibility of the radar HUD element.
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hud_radar_show_height boolean Should the players become bigger as they move to higher points on the map or not?
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hud_radar_show_hold boolean This will show the name of all the important items on the map (RL, LG, GL, SNG, Quad, Pent, Ring, Suit, Mega, Armors). A circle is drawn around the items, the team who has the highest weight inside this area is considered to be holding that particular item. See the teamholdinfo hud item.
It is not recommended to have this visible at all times. Instead it's meant for a quick glance to know which item is named what when using the Teamholdbarinfo hud item. For instance if the map has two YA's, one is named YA and the other YA2. Use this feature to see which is which. |
hud_radar_show_names boolean Show the names of the players on the radar.
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hud_radar_show_powerups boolean Highlight players with powerups on the radar hud item with a colored circle around them, depending on what type of powerup.
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hud_radar_show_stats enum Decides what type of stats should be shown on the radar. The team stats are calculated depending on how strong a player is. A strong player with a good weapon raises the weight for a certain area more than a weak one. The team with the highest weight for a certain area is considered to hold that area. |
hud_radar_weaponfilter string Decides which weapons that should be shown on the radar.
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces. |
hud_radar_width integer The width of the radar hud item. Note that if hud_radar_autosize is set, this value will be ignored. |
hud_ring_align_x string Sets horizontal align of ring icon. |
hud_ring_align_y string Sets vertical align of ring icon. |
hud_ring_frame float Sets frame visibility and style for ring icon. |
hud_ring_frame_color string Defines the color of the background of the ring HUD element. See HUD manual for more info. |
hud_ring_item_opacity float |
hud_ring_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_ring_place string Sets relative positioning for ring icon. |
hud_ring_pos_x float Sets horizontal position of ring icon. |
hud_ring_pos_y float Sets vertical position of ring icon. |
hud_ring_scale float Sets size of ring icon. |
hud_ring_show float Switches showing of ring icon. |
hud_ring_style float Switches graphical style of ring icon. |
hud_score_bar_align_x string |
hud_score_bar_align_y string |
hud_score_bar_fixed_order boolean If set, order of player names is fixed, irrespective of who is currently being tracked.
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hud_score_bar_format_big string Format string for score_bar HUD element. %d - score difference between you and enemy.
%D - score difference between you and enemy, red chars.
%t - team score.
%T - your (team) score, red chars.
%e - enemy (team) score.
%E - enemy (team) score, red chars.
%d - score (team) difference.
%D - score (team) difference, red chars.
%p - your (team) position on scoreboard.
%z - score difference between you and enemy, unsigned. Red chars used for negative difference.
%z - score difference between you and enemy, unsigned. Red chars used for positive difference. |
hud_score_bar_format_reversed_big string Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
If not set, hud_score_bar_format_big will be used instead. See hud_score_bar_format_big for format codes. |
hud_score_bar_format_reversed_small string Format string for score_bar HUD element, used when hud_score_bar_fixed_order has taken effect.
If not set, hud_score_bar_format_reversed_small will be used instead. See hud_score_bar_format_reversed_small for format codes. |
hud_score_bar_format_small string Format string for score_bar HUD element. %d - score difference between you and enemy.
%D - score difference between you and enemy, always signed.
%t - your (team) score.
%T - your (team) name.
%e - enemy (team) score.
%E - enemy (team) name.
%d - score difference.
%D - score difference, always signed.
%p - Your (team) position on scoreboard.
Also, you could use color codes. |
hud_score_bar_frag_length integer Minimum number of characters to use when displaying frags. |
hud_score_bar_frame float |
hud_score_bar_frame_color |
hud_score_bar_item_opacity float |
hud_score_bar_order |
hud_score_bar_place string |
hud_score_bar_pos_x |
hud_score_bar_pos_y |
hud_score_bar_scale |
hud_score_bar_show |
hud_score_bar_style integer Style of score_bar HUD element.
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hud_score_difference_align string |
hud_score_difference_align_x string |
hud_score_difference_align_y string |
hud_score_difference_colorize |
hud_score_difference_digits |
hud_score_difference_frame float |
hud_score_difference_frame_color |
hud_score_difference_item_opacity float |
hud_score_difference_order |
hud_score_difference_place string |
hud_score_difference_pos_x |
hud_score_difference_pos_y |
hud_score_difference_scale |
hud_score_difference_show |
hud_score_difference_style |
hud_score_enemy_align string |
hud_score_enemy_align_x string |
hud_score_enemy_align_y string |
hud_score_enemy_colorize |
hud_score_enemy_digits |
hud_score_enemy_frame float |
hud_score_enemy_frame_color |
hud_score_enemy_item_opacity float |
hud_score_enemy_order |
hud_score_enemy_place string |
hud_score_enemy_pos_x |
hud_score_enemy_pos_y |
hud_score_enemy_scale |
hud_score_enemy_show |
hud_score_enemy_style |
hud_score_position_align string |
hud_score_position_align_x string |
hud_score_position_align_y string |
hud_score_position_colorize |
hud_score_position_digits |
hud_score_position_frame float |
hud_score_position_frame_color |
hud_score_position_item_opacity float |
hud_score_position_order |
hud_score_position_place string |
hud_score_position_pos_x |
hud_score_position_pos_y |
hud_score_position_scale |
hud_score_position_show |
hud_score_position_style |
hud_score_team_align string |
hud_score_team_align_x string |
hud_score_team_align_y string |
hud_score_team_colorize |
hud_score_team_digits |
hud_score_team_frame float |
hud_score_team_frame_color |
hud_score_team_item_opacity float |
hud_score_team_order |
hud_score_team_place string |
hud_score_team_pos_x |
hud_score_team_pos_y |
hud_score_team_scale |
hud_score_team_show |
hud_score_team_style |
hud_sigil1_align_x string Sets horizontal align of sigil 1 icon (rune) |
hud_sigil1_align_y string Sets vertical align of sigil 1 icon (rune) |
hud_sigil1_frame float Sets frame visibility and style for sigil 1 icon (rune) |
hud_sigil1_frame_color string Defines the color of the background of the sigil1 HUD element. See HUD manual for more info. |
hud_sigil1_item_opacity float |
hud_sigil1_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_sigil1_place string Sets relative positioning for sigil 1 icon (rune) |
hud_sigil1_pos_x float Sets horizontal position of sigil 1 icon (rune) |
hud_sigil1_pos_y float Sets vertical position of sigil 1 icon (rune) |
hud_sigil1_scale float Sets size of sigil 1 icon (rune) |
hud_sigil1_show float Switches showing of sigil 1 icon (rune) |
hud_sigil1_style float Switches graphical style of sigil 1 icon (rune) |
hud_sigil2_align_x string Sets horizontal align of sigil 2 icon. |
hud_sigil2_align_y string Sets vertical align of sigil 2 icon. |
hud_sigil2_frame float Sets frame visibility and style for sigil 2 icon. |
hud_sigil2_frame_color string Defines the color of the background of the sigil2 HUD element. See HUD manual for more info. |
hud_sigil2_item_opacity float |
hud_sigil2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_sigil2_place string Sets relative positioning for sigil 2 icon. |
hud_sigil2_pos_x float Sets horizontal position of sigil 2 icon. |
hud_sigil2_pos_y float Sets vertical position of sigil 2 icon. |
hud_sigil2_scale float Sets size of sigil 2 icon. |
hud_sigil2_show float Switches showing of sigil 2 icon. |
hud_sigil2_style float Switches graphical style of sigil 2 icon. |
hud_sigil3_align_x string Sets horizontal align of sigil 3 icon. |
hud_sigil3_align_y string Sets vertical align of sigil 3 icon. |
hud_sigil3_frame float Sets frame visibility and style for sigil 3 icon. |
hud_sigil3_frame_color string Defines the color of the background of the sigil3 HUD element. See HUD manual for more info. |
hud_sigil3_item_opacity float |
hud_sigil3_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_sigil3_place string Sets relative positioning for sigil 3 icon. |
hud_sigil3_pos_x float Sets horizontal position of sigil 3 icon. |
hud_sigil3_pos_y float Sets vertical position of sigil 3 icon. |
hud_sigil3_scale float Sets size of sigil 3 icon. |
hud_sigil3_show float Switches showing of sigil 3 icon. |
hud_sigil3_style float Switches graphical style of sigil 3 icon. |
hud_sigil4_align_x string Sets horizontal align of sigil 4 icon. |
hud_sigil4_align_y string Sets vertical align of sigil 4 icon. |
hud_sigil4_frame float Sets frame visibility and style for sigil 4 icon. |
hud_sigil4_frame_color string Defines the color of the background of the sigil4 HUD element. See HUD manual for more info. |
hud_sigil4_item_opacity float |
hud_sigil4_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_sigil4_place string Sets relative positioning for sigil 4 icon. |
hud_sigil4_pos_x float Sets horizontal position of sigil 4 icon. |
hud_sigil4_pos_y float Sets vertical position of sigil 4 icon. |
hud_sigil4_scale float Sets size of sigil 4 icon. |
hud_sigil4_show float Switches showing of sigil 4 icon. |
hud_sigil4_style float Switches graphical style of sigil 4 icon. |
hud_sortrules_includeself enum Determines how the current player is sorted.
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hud_sortrules_playersort enum Determines how players are sorted.
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hud_sortrules_teamsort enum Determines how teams are sorted.
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hud_speed2_align_x string Vertical alignment of the speed2 HUD element. See the HUD manual for more info. |
hud_speed2_align_y string Vertical alignment of the speed2 HUD element. See the HUD manual for more info. |
hud_speed2_color_fast integer Sets the color of the speed2 hud item when the speed is above the wrap speed. Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also. |
hud_speed2_color_fastest integer Sets the color of the speed2 hud item when the speed is above 2x wrap speed. Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also. |
hud_speed2_color_insane integer Sets the color of the speed2 hud item when the speed is above 3x wrap speed. Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also. |
hud_speed2_color_normal integer Sets the color of the speed2 hud item when the speed is between 1 and the wrap speed. Use the quake pallete colors 0-255.
See hud_radar2_wrapspeed also. |
hud_speed2_color_stopped integer Sets the color of the speed2 hud item when the speed is 0. Default is green. Use the quake pallete colors 0-255. |
hud_speed2_frame float Opacity of the background of the speed2 HUD element. |
hud_speed2_frame_color string Defines the color of the background of the speed2 HUD element. See HUD manual for more info. |
hud_speed2_item_opacity float |
hud_speed2_opacity float Sets the opacity of the speed2 hud item.
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hud_speed2_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_speed2_orientation enum The orientation of the speed2 hud item. This can be set to, up, down, left and right. That is, the direction that the hud item will be pointing in.
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hud_speed2_place string Placement of the speed2 HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_speed2_pos_x integer Horizontal relative position of the speed2 HUD element. |
hud_speed2_pos_y integer Vertical relative position of the speed2 HUD element. |
hud_speed2_radius float Sets the radius of the half circle. The width and height is based on this.
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hud_speed2_show boolean Visibility of the speed2 HUD element.
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hud_speed2_wrapspeed integer Sets the speed when the speed needle will reset to the original position, and the next color is shown (to indicate faster speed).
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hud_speed2_xyz boolean Base the speed calculation on up/down movement also.
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hud_speed_align_x string Sets horizontal align of your current speed. |
hud_speed_align_y string Sets vertical align of your current speed. |
hud_speed_color_fast integer Sets the color of the speed hud item when the player is moving at a "fast" speed (above 500). Use the quake palette colors to set this (0-255). |
hud_speed_color_fastest integer Sets the color of the speed hud item when the player is moving at a really "fast" speed (above 1000). Use the quake pallete colors to set this (0-255). |
hud_speed_color_insane integer Sets the color of the speed hud item when the player is moving at a crazy speed (above 1500... I think). Use the quake pallete colors to set this (0-255). |
hud_speed_color_normal integer Sets the color of the speed hud item when the player is moving at a "normal" speed (below 500). Use the quake pallete colors to set this (0-255). |
hud_speed_color_stopped integer The color that the fill part of the speed hud item has when the player isn't moving. Default is green. Use the quake pallete colors to set this (0-255). |
hud_speed_frame float Sets frame visibility and style for your current speed. |
hud_speed_frame_color string Defines the color of the background of the speed HUD element. See HUD manual for more info. |
hud_speed_height integer Sets the height of the speed hud item. |
hud_speed_item_opacity float |
hud_speed_opacity float Sets the opacity of the speed hud item.
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hud_speed_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_speed_place string Sets relative positioning for your current speed. |
hud_speed_pos_x float Sets horizontal position of your current speed. |
hud_speed_pos_y float Sets vertical position of your current speed. |
hud_speed_show float Switches showing of your current speed. |
hud_speed_style |
hud_speed_text_align enum Sets how the text on the speed hud item should be aligned.
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hud_speed_tick_spacing float Sets the "tick spacing" for the speed hud item. |
hud_speed_vertical boolean Sets whetever the speed hud item should be drawn vertically or horizontally.
Also see hud_speed_vertical_text to choose if the text should be drawn vertically also. |
hud_speed_vertical_text boolean Sets whetever the text on the speed hud item should be drawn vertically when the hud item itself is being drawn vertically.
This has no effect if the hud item isn't drawn vertically. |
hud_speed_width integer Sets the width of the speed hud item. |
hud_speed_xyz float Sets This toggles whether the speed is measured over the XY axis (xyz 0) or the XYZ axis (xyz 1) |
hud_suit_align_x string Sets horizontal align of suit icon. |
hud_suit_align_y string Sets vertical align of suit icon. |
hud_suit_frame float Sets frame visibility and style for suit icon. |
hud_suit_frame_color string Defines the color of the background of the suit HUD element. See HUD manual for more info. |
hud_suit_item_opacity float |
hud_suit_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_suit_place string Sets relative positioning for suit icon. |
hud_suit_pos_x float Sets horizontal position of suit icon. |
hud_suit_pos_y float Sets vertical position of suit icon. |
hud_suit_scale float Sets size of suit icon. |
hud_suit_show float Switches showing of suit icon. |
hud_suit_style float Switches graphical style of suit icon. |
hud_teamfrags_align_x string Sets teamfrags HUD element horizontal alignment.
See HUD manual for more info. |
hud_teamfrags_align_y string Sets teamfrags HUD element vertical alignment.
See HUD manual for more info. |
hud_teamfrags_bignum float Changes the scale of the fragcount number.
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hud_teamfrags_cell_height integer Sets cell height for cells in 'teamfrags' HUD element.
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hud_teamfrags_cell_width integer Sets cell width for cells in 'teamfrags' HUD element.
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hud_teamfrags_colors_alpha float Sets the opacity of the teams colors for the teamfrags hud element. |
hud_teamfrags_cols integer Sets number of columns used to draw table in 'teamfrags' HUD element.
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hud_teamfrags_extra_spec_info enum Enables to see what people have rocket launchers, powerups and how much health and armor they have using icons next to the frags. Works while watching MVD demo.
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hud_teamfrags_fliptext boolean Toggles alignment of team names in 'teamfrags' HUD element.
Use 'teamfrags shownames 1' to show names of teams. |
hud_teamfrags_frame float Sets frame visibility and style for this HUD element.
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hud_teamfrags_frame_color string Defines the color of the background of the teamfrags HUD element. See HUD manual for more info. |
hud_teamfrags_item_opacity float |
hud_teamfrags_maxname integer The max number of characters to use for displaying the teamnames in the teamfrags element. |
hud_teamfrags_onlytp boolean Decides whetever the teamfrags hud item should be shown only when in teamplay mode.
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hud_teamfrags_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_teamfrags_padtext boolean Toggles text padding in 'frags' HUD element.
Use 'teamfrags shownames 1'. |
hud_teamfrags_place string Sets placement for this HUD element. You can align some elements relative to other elements.
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info. |
hud_teamfrags_pos_x float Sets horizontal position of this HUD element. |
hud_teamfrags_pos_y float Sets vertical position of this HUD element. |
hud_teamfrags_rows integer Sets number of rows used to draw table in 'teamfrags' HUD element.
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hud_teamfrags_show boolean Toggles visibility of this HUD element.
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hud_teamfrags_shownames boolean Draws players' team tags next to frag counts in 'teamfrags' HUD element.
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hud_teamfrags_space_x integer Sets horizontal spacing for teamfrags fields.
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hud_teamfrags_space_y integer Sets vertical spacing for teamfrags fields.
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hud_teamfrags_strip boolean Toggles stripped formatting of teamfrags fields.
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hud_teamfrags_style enum Sets drawing style of 'teamfrags' HUD element.
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hud_teamfrags_vertical boolean Toggles vertical ordering of teamfrags fields.
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hud_teamholdbar_align_x string Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info. |
hud_teamholdbar_align_y string Vertical alignment of the teamholdbar HUD element. See the HUD manual for more info. |
hud_teamholdbar_frame float Opacity of the background of the teamholdbar HUD element. |
hud_teamholdbar_frame_color string Defines the color of the background of the teamholdbar HUD element. See HUD manual for more info. |
hud_teamholdbar_height integer Height of the teamholdbar HUD element in pixels. Some elements support relative heights, e.g. 25% |
hud_teamholdbar_item_opacity float |
hud_teamholdbar_onlytp enum Decides whetever the teamholdbar hud item should be shown only when in teamplay mode, or demo playback.
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hud_teamholdbar_opacity float Sets the opacity of the background for the teamholdbar. |
hud_teamholdbar_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_teamholdbar_place string Placement of the teamholdbar HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_teamholdbar_pos_x integer Horizontal relative position of the teamholdbar HUD element. |
hud_teamholdbar_pos_y integer Vertical relative position of the teamholdbar HUD element. |
hud_teamholdbar_show boolean Visibility of the teamholdbar HUD element.
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hud_teamholdbar_show_text boolean Shows the percent for each team on the teamholdbar.
vertical_text can be used when vertical mode is set to draw the text vertically also. |
hud_teamholdbar_vertical boolean Draw the teamholdbar vertically.
Use vertical_text to make the text vertical also. |
hud_teamholdbar_vertical_text boolean Draw the text vertically for the teamholdbar.
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hud_teamholdbar_width integer Width of the teamholdbar HUD element in pixels. Some elements support relative width, e.g. 25% |
hud_teamholdinfo_align_x string Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info. |
hud_teamholdinfo_align_y string Vertical alignment of the teamholdinfo HUD element. See the HUD manual for more info. |
hud_teamholdinfo_frame float Opacity of the background of the teamholdinfo HUD element. |
hud_teamholdinfo_frame_color string Defines the color of the background of the teamholdinfo HUD element. See HUD manual for more info. |
hud_teamholdinfo_height integer Height of the teamholdinfo HUD element in pixels. Some elements support relative heights, e.g. 25% |
hud_teamholdinfo_item_opacity float |
hud_teamholdinfo_itemfilter string Decides what items should be shown in the list.
Any character/whitespace can be used as a delimiter. Make sure you enter the value between quotes if you use whitespaces. |
hud_teamholdinfo_onlytp enum Decides whetever the teamholdinfo hud item should be shown only when in teamplay mode, or demo playback.
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hud_teamholdinfo_opacity float Sets the background opacity for the teamholdinfo hud element. |
hud_teamholdinfo_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_teamholdinfo_place string Placement of the teamholdinfo HUD element. HUD elements can be place into various screen areas or other elements. See HUD manual for more info. |
hud_teamholdinfo_pos_x integer Horizontal relative position of the teamholdinfo HUD element. |
hud_teamholdinfo_pos_y integer Vertical relative position of the teamholdinfo HUD element. |
hud_teamholdinfo_show boolean Visibility of the teamholdinfo HUD element.
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hud_teamholdinfo_style enum The style of the teamholdinfo hud item.
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hud_teamholdinfo_width integer Width of the teamholdinfo HUD element in pixels. Some elements support relative width, e.g. 25% |
hud_teaminfo_align_right |
hud_teaminfo_align_x string |
hud_teaminfo_align_y string |
hud_teaminfo_armor_style |
hud_teaminfo_frame float |
hud_teaminfo_frame_color |
hud_teaminfo_header_spacing float Lines spacing between teams when showing headers |
hud_teaminfo_item_opacity float |
hud_teaminfo_layout string |
hud_teaminfo_loc_width integer Number of character spaces used to display the location information in hud_teaminfo. |
hud_teaminfo_low_health |
hud_teaminfo_name_width integer Number of character spaces used to display the player name in hud_teaminfo. |
hud_teaminfo_order |
hud_teaminfo_place string |
hud_teaminfo_pos_x |
hud_teaminfo_pos_y |
hud_teaminfo_powerup_style |
hud_teaminfo_flag_style enum
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hud_teaminfo_scale |
hud_teaminfo_show boolean Display information about your team and optionally enemies.
Enemy information can be enabled through hud_teaminfo_show_enemies 1. |
hud_teaminfo_show_ammo boolean Display ammo count next to best weapon in the teaminfo.
If disabled, ammo can still be displayed by adding %c to /hud_teaminfo_layout |
hud_teaminfo_show_countdown boolean Shows respawn time instead of powerups during wipeout mode.
If disabled, countdown can still be displayed by adding %r to /hud_teaminfo_layout |
hud_teaminfo_show_enemies boolean Show information about the enemy team(s) in the teaminfo window. Displays a header for each team consisting of the team name and the current team score.
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hud_teaminfo_show_self boolean Display your self (or player spectated) in the teaminfo list.
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hud_teaminfo_weapon_style |
hud_tp_need boolean Toggles connection of tp_need_* variables with hud elements.
E.g.: Use with 'tp_need_health 40' and your health indicator will display red numbers if your health is 40 or lower. |
hud_tracking_align_x string Sets tracking HUD element horizontal alignment.
See HUD manual for more info. |
hud_tracking_align_y string Sets tracking HUD element vertical alignment.
See HUD manual for more info. |
hud_tracking_format string Changes the format of descriptive text displayed when you are tracking someone as spectator or watching a demo where you can see player's team and name.
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hud_tracking_frame float Sets frame visibility and style for this HUD element.
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hud_tracking_frame_color string Defines the color of the background of the tracking HUD element. See HUD manual for more info. |
hud_tracking_item_opacity float |
hud_tracking_order integer This defines the order of drawing the HUD elements. That means you can change will be drawn on top of other elements. See HUD manual for more info. |
hud_tracking_place string Sets placement for this HUD element. You can align some elements relative to other elements.
First you have to decide, if the element that you are locating now (element B) is to be positioned inside another element (element A) or outside it. See HUD manual for more info. |
hud_tracking_pos_x float Sets horizontal position of this HUD element. |
hud_tracking_pos_y float Sets vertical position of this HUD element. |
hud_tracking_scale |
hud_tracking_show boolean Toggles visibility of this HUD element.
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hud_vidlag_align_x string |
hud_vidlag_align_y string |
hud_vidlag_frame |
hud_vidlag_frame_color |
hud_vidlag_item_opacity float |
hud_vidlag_order |
hud_vidlag_place string |
hud_vidlag_pos_x |
hud_vidlag_pos_y |
hud_vidlag_show |
hud_vidlag_style |
Status Bar and Scoreboard
cl_hudswap boolean default: 0
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cl_loadFragfiles boolean default: 1
Also needed to parse stats for extended scoreboard and frags tracker. |
cl_parseFrags boolean default: 1
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cl_sbar boolean default: 0
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cl_useimagesinfraglog boolean default: 0 Turns on using images in the frags tracker window to show which weapon did take the role in the frag.
See Tracer Stats manual page for further info. |
con_fragmessages enum default: 1 Controls whether frag messages should be printed into console and notification area.
Requires cl_loadfragfiles and cl_parsefrags variables to be set to 1. |
con_mm2_only boolean default: 0 If set, notification area is limited to mm2 (/say_team) messages.
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r_damagestats float default: 0 Displays the amount of damage taken recently on the screen above your armour and health. |
scr_centerSbar boolean default: 1
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scr_compactHud enum default: 0
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scr_compactHudAlign boolean default: 0
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scr_drawHFrags enum default: 1 Displays horizontal bar with frag stats (4 cells) in the old hud.
Required settings for this to work:
scr_newhud 0 or 2, viewsize below 110, cl_sbar 1 or cl_sbar 0 but vid_conwidth below 512.
if you migrated from FuhQuake and can't get this to work, check these settings, the feature should work the same as in FuhQuake. |
scr_drawVFrags enum default: 1 Shows vertical row with frag stats on the right side of the old hud.
When teamplay mode is on, will display also frags per team.
Note: vid_conwidth must be at least 512, scr_centerSbar must be disabled.
Works only in deathmatch, not in cooperative. |
scr_newhud enum default: 0
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scr_sbar_drawammo boolean default: 1 Turns drawing amount of ammo on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawammocounts boolean default: 1 Turns drawing amounts of ammo on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawammoicon boolean default: 1 Turns drawing of ammo icon on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawarmor boolean default: 1 Turns drawing of armor count on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawarmor666 boolean default: 1 Turns on/off drawing of armor as 666 when holding pent.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawarmoricon boolean default: 1 Turns drawing of armor icon on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawfaceicon boolean default: 1 Turns drawing of face icon on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawguns boolean default: 1 Turns drawing of available guns on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawhealth boolean default: 1 Turns drawing of health amount on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawitems boolean default: 1 Turns drawing of items (powerups and keys) in status bar on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_drawsigils boolean default: 1 Turns drawing of sigils on/off.
This variable applies for old HUD <= 'scr_newhud 0'. |
scr_sbar_lowammo integer default: 5 The ammo limit at which ammo numbers will start using the alternate text. This variable applies for old HUD <= 'scr_newhud 0'. |
scr_scoreboard_afk boolean default: 1 If set, indicate players who are AFK (don't have Quake active) |
scr_scoreboard_afk_style enum default: 1 Affects how a player being away from the game is reflected in scoreboard.
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scr_scoreboard_borderless boolean default: 1 Disables the border around the scoreboard.
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scr_scoreboard_centered boolean default: 1 Controls X-position of scoreboard.
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scr_scoreboard_drawtitle boolean default: 1
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scr_scoreboard_fadescreen float default: 0 shadowing level, when scoreboard is displayed.
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scr_scoreboard_fillalpha float default: 0.7 Change scoreboard fillalpha. |
scr_scoreboard_fillcolored float default: 2 Modify scoreboard fillcolor. |
scr_scoreboard_forcecolors boolean default: 1
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scr_scoreboard_posx integer default: 0 Controls the X-offset of the scoreboard.
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scr_scoreboard_posy integer default: 0 Controls the Y-offset of the scoreboard.
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scr_scoreboard_showfrags boolean default: 1
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scr_scoreboard_showflagstats boolean default: 0 This setting has no effect on TeamFortress which automatically enables flag stats
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scr_scoreboard_spectator_name string This variable will change what spectators are called in the scoreboard.
When teamplay is not on, this variable is cut to 4 characters.
&cRGB values are not accepted. |
scr_scoreboard_teamsort boolean default: 1
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scr_scoreboard_wipeout boolean default: 1
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