Server Settings
Server Settings
allow_download boolean default: 1
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allow_download_demos boolean default: 1
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allow_download_gfx boolean Enables downloading files from the server from the gfx directory.
Server-side. |
allow_download_maps boolean default: 1
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allow_download_models boolean default: 1
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allow_download_other boolean default: 0 Enables downloading files from the server which are not in "skins", "progs", "sound", "maps" nor "gfx" directories.
Server-side. |
allow_download_pakmaps boolean default: 1
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allow_download_skins boolean default: 1
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allow_download_sounds boolean default: 1
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auth_timeout float Not currently used. |
cl_sv_packetsync boolean default: 1 Determines if internal server should process packets as soon as received from client. Should only affect playing on local server, when cl_delay_packet is enabled.
Recommend to disable for older mods which fake players (frogbots) and leave enabled for KTX. |
coop boolean default: 0 Whether the next "map" command should start a coop (cooperative) game.
Only works when deathmatch var is 0, otherwise coop will be forced off and a deathmatch game will start.
You need a file, spprogs.dat, in your quake/qw/ folder for coop games to work.
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deathmatch integer default: 3 Chooses between basic multiplayer gameplay modes.
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download_map_url string MVDSV : URL announced to clients for faster map downloads over HTTP. |
filterban boolean default: 1
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frag_log_type default: 0 |
fraglimit integer default: 0 Amount of frags any player has to reach before the match is over. When set to 0, there won't be any limit. |
hostname string default: unnamed Server variable, changes the name of the server displayed in server browsers and server lists. |
maxclients integer default: 24 Highest number of players allowed on the server. |
maxspectators integer default: 8 Highest number of spectators allowed to connect to the server. |
maxvip_spectators default: 0 |
not_auth_timeout integer Not currently used. |
password string Password players have to use to connect to local server. Server-side. |
pausable boolean default: 0
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pm_airstep boolean Airstep player-move-extension.
Changes the physics of the game and allows to do jumps on stairs.
Server-side. |
qconsole_log_say boolean default: 0 Log chat messages into the main server console log.
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qtv_maxstreams integer default: 1 Maximum number of simultaneous QTV connections. |
qtv_password string Password required for QTV to connect to the streamport. |
qtv_pendingtimeout float default: 5 Number of seconds to wait before timing out a pending QTV connection. |
qtv_streamport integer default: 0 Server variable, TCP port on which the server will listen for QTV connections. |
qtv_streamtimeout float default: 45 Number of seconds to wait before timing out a QTV stream. |
samelevel float default: 1 When enabled, the same level will be played once the match is over.
Other mods use this value to store options.
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skill enum default: 1
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spectator_password string A password spectators must use to connect to local server. |
sv_accelerate float Sets the acceleration value for the player. |
sv_admininfo string |
sv_aim float Sets the value for auto-aiming leniency. |
sv_airaccelerate float Sets how quickly the player accelerates in air. |
sv_allowlastscores |
sv_bigcoords string |
sv_cheats boolean
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sv_cpserver |
sv_crypt_rcon |
sv_cullentities |
sv_default_name string |
sv_demoClearOld |
sv_demoDir string |
sv_demoExtraNames |
sv_demoIdlefps |
sv_demoMaxDirSize |
sv_demoMaxSize |
sv_demoPrefix string |
sv_demoRegexp string |
sv_demoSuffix string |
sv_demoUseCache |
sv_demofps |
sv_demonovis |
sv_demopings |
sv_demotxt |
sv_downloadchunksperframe Limits the speed of the chunked downloads. Server-side.
Clients can set high amount of chunks per frame allowed and make your data eat connection traffic rapidly. Use this variable to prevent this. |
sv_enable_cmd_minping |
sv_enableprofile |
sv_fastconnect float actually no help. |
sv_forcenick |
sv_forcenqprogs boolean Force loading of NetQuake progs - if progs.dat (typically from Quake 1 sigle player / mods) is present in the gamedir, it will be preferred over qwprogs.dat and spprogs.dat (QW game mods).
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sv_forcespec_onfull |
sv_friction float Sets the friction value for the player. |
sv_getrealip |
sv_gravity float Sets the global value for the amount of gravity. |
sv_hashpasswords |
sv_highchars boolean
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sv_kicktop |
sv_kickuserinfospamcount |
sv_kickuserinfospamtime |
sv_ktpro_mode string |
sv_loadentfiles boolean
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sv_logdir string |
sv_login |
sv_mapcheck boolean
Note: A player who has edited his map files to cheat by removing textures from walls will not be able to join the server and play. |
sv_maxdownloadrate |
sv_maxlogsize |
sv_maxpitch integer server-side variable for setting maximum of view angles.
EZQuake and ZQuake (may be some other) clients understand this physics change.
Old clients will be clamped at [-70~80] (quakeworld default) view angles. |
sv_maxrate float Maximum rate for clients. |
sv_maxspeed float Sets the maximum speed a player can move. |
sv_maxtic float The maximum amount of time in seconds before a client a receives an update from the server. |
sv_maxuploadsize |
sv_maxvelocity float Sets the maximum velocity an object can travel. |
sv_minping |
sv_minpitch integer server-side variable for setting minimum of view angles.
EZQuake and ZQuake (may be some other) clients understand this physics change.
Old clients will be clamped at [-70~80] (quakeworld default) view angles. |
sv_mintic float The minimum amount of time the server will wait before sending packets to a client. |
sv_mod_msg_file string |
sv_nailhack boolean
smoother and point in the right direction. |
sv_onDemoRemove string |
sv_onRecordFinish string |
sv_paused enum read-only variable that gives you current pause state (condition).
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sv_phs boolean
of the map. |
sv_progsname string |
sv_progtype |
sv_qwfwd_port |
sv_rconlim |
sv_reconnectlimit |
sv_registrationinfo string |
sv_sayteam_to_spec |
sv_serverip string |
sv_specprint |
sv_spectalk boolean
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sv_spectatormaxspeed float Sets the maximum speed a spectator can move. |
sv_speedcheck |
sv_stopspeed float Sets the value that determines how fast the player should come to a complete stop. |
sv_timeout float Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet. |
sv_timestamplen |
sv_unfake |
sv_use_dns |
sv_use_internal_cmd_dl |
sv_wateraccelerate float Sets the water acceleration value. |
sv_waterfriction float Sets the water friction value. |
teamplay integer default: 0 Teamplay mode.
Nowadays only value 2 is used. |
telnet_log_level default: 0 |
telnet_password string Password for login via telnet.
Not currently used. |
timelimit integer default: 0 Number of minutes the match will take. |
timeout default: 65 |
vip_password string |
vip_values string |
zombietime integer default: 2 The number of minutes that the server will keep the character of a player on the map who seems to have disconnected. |